2010 GRAPHIC ACTION GAME - ALCAZAR - ALPHABET ZOO - AMAZING BUMPMAN - ANTARCTIC ADVENTURE - AQUATTACK - ARTILLERY DUEL - BASEBALL - BC'S QUEST FOR TIRES - BC'S QUEST FOR TIRES II: GROG'S REVENGE - BEAMRIDER - BLACKJACK/POKER - BLOCKADE RUNNER - BOULDER DASH - BRAIN STRAINERS - BUCK ROGERS - BUMP 'N JUMP - BURGERTIME - CABBAGE PATCH KIDS: ADVENTURES IN THE PARK - CABBAGE PATCH KIDS: PICTURE SHOW - CAMPAIGN 84 - CARNIVAL - CENTIPEDE - CHESS CHALLENGER - CHOPLIFTER - CONGO BONGO - COSMIC AVENGER - COSMIC CRISIS - DAM BUSTERS - DANCE FANTASY - DECATHLON - DEFENDER - DESTRUCTOR - DONKEY KONG - DONKEY KONG JUNIOR - DR. SEUSS: FIX-UP THE MIX-UP PUZZLER - DRAGON FIRE - DUKES OF HAZZARD - ESCAPE FROM THE MINDMASTER - EVOLUTION - FACEMAKER - FALL GUY - FATHOM - FINAL SYSTEM TEST - FLIPPER SLIPPER - FOOTBALL - FORTUNE BUILDER - FRACTION FEVER - FRANTIC FREDDY - FRENZY - FROGGER - FROGGER II - FRONTLINE - GALAXIAN - GATEWAY TO APSHAI - GORF - GRAPHICS DESIGN - GUST BUSTER - GYRUSS - HEIST - H.E.R.O. - HORSE RACING - ILLUSIONS - JAMES BOND 007 - JUKE BOX - JUMPMAN JUNIOR - - - - LADY BUG - LEARNING WITH LEEPER - LINKING LOGIC - LOGIC LEVELS - LOOPING - M.A.S.H. - MEMORY MANOR - METEORIC SHOWER - MINER 2049er - MONKEY ACADEMY - MONTEZUMA'S REVENGE - MOON PATROL - MOONSWEEPER - MOTORCROSS RACER - MOUNTAIN KING - MOUSE TRAP - MR. DO - MR. DO'S CASTLE - MUSIC BOX DEMO - NOVA BLAST - OIL'S WELL - OMEGA RACE - ONE ON ONE - PEPPER II - PITFALL - PITFALL II - PITSTOP - POPEYE - PORKY'S - Q*BERT - Q*BERT'S QUBES - QUEST FOR QUINTANA ROO - RIVER RAID - ROBIN HOOD - ROCK N' BOLT - ROCK 'N' ROLL, IT'S ONLY - ROC 'N ROPE - ROCKY - ROLLOVERTURE - SAMMY LIGHTFOOT - SECTOR ALPHA - SEWER SAM - SIR LANCELOT - SKIING - SLITHER - SLURPY - SMURF PAINT 'N' PLAY WORKSHOP - SMURF RESCUE IN GARGAMEL'S CASTLE - SOCCER - SPACE FURY - SPACE PANIC - SPECTRON - SPY HUNTER - SQUISH 'EM SAM - STAR TREK - STAR WARS - STRIKE IT - SUBROC - SUPER ACTION CONTROLLER TEST - SUPER COBRA - SUPER CROSS FORCE - TANK WARS - TAPPER, ROOT BEER - TARZAN - TELLY TURTLE - THRESHOLD - TIC TAC TOE - TIME PILOT - TOMARC THE BARBARIAN - TOURNAMENT TENNIS - TURBO - TUTANKHAM - UP 'N DOWN - VENTURE - VICTORY - VIDEO HUSTLER - WAR GAMES - WAR ROOM - WING WAR - WIZMATH - WORD FEUD - YOLKS ON YOU - ZAXXON - ZENJI
2010 GRAPHIC ACTION GAME - This game puts you aboard the Discovery
orbiting between 2500 and 3000 kilometers above IO, depending
on the skill level (1 - 4) desired. In skill level 1 Hal is functioning
and assists you in repairing and powering up the Discovery, but
other skill levels require repair of both the Discovery and Hal
before the orbit decays and all is lost. You have arrived there
aboard the Leonov some ten years after it went into orbit around
IO. Your mission is to get the Discovery spaceworthy and out of
IO orbit by repairing and powering systems' circuits - Life support,
communication, engines, and reactor - and repairing and powering
the HAL 9000 computer. Once Hal is repaired, you'll have his assistance
in powering up other systems' circuits. A Discovery Repair Manual
and Engineering Repair Card are provided to help you. Pause feature
is provided. Earn points for repairs. Excellent graphics, music
and sound effects.
ALCAZAR - Hundreds of years ago massive fortified palaces were
built in Spain to withstand unbearable siege. Alcazar was the
grandest castle of them all containing riches of a dozen rulers.
Folklore whispered of fantastical demons and unimaginable peril.
But before you can even reach its entrance you will need to venture
through a broad countryside of ancient castles. Each one harbors
within its confines fire-breathing griffins, saber-swinging guards,
bottomless shafts and much more. Through over 20 castles with
hundreds of rooms, you will be driven to call upon every ounce
of strength and intellect you possess. Visual and unique audio
clues abound. Discover valuable tools. Use guns to shoot many
of those that oppose you, but you have only three pockets and
one free hand. Lots of graphics and sound effects. Four levels
of difficulty.
ALPHABET ZOO - The cartridge game teaches children letters by
placing a picture of an object or animal in the center of a maze
and scattering various Letters about the maze. The child may select
a different character icon which he or she moves through the maze
to locate all the letters that begin the name of the object. Pressing
the side button removes the letter, scores ten points, and the
letter reappears again within the maze. Letters continually move
about the object as the child moves about gathering the correct
letter. Two jump points in the maze allow the character icon to
jump to a different part of the maze. A time limit of one and
a half minutes is imposed. Six skill levels and two games are
available for up to two children. The game includes good color
graphics and musical sound effects.
AMAZING BUMPMAN - This game provides math with an action packed
game that will keep you heavily involved. On the right side of
the screen is a place for either addition or subtraction of numbers
that appear at the center of a grid. This grid is made up of an
octagonal pattern in which the Amazing Bumpman moves while knocking
down the walls of each cell as he goes. Once all the walls on
the edge of the screen have been knocked down, the screen shifts
that direction to reveal more of the grid. The numbers in the
middle of the grid are green and indicate the numbers we are looking
for. As the grid shifts on the screen, white numbers will appear
that must be pushed to the green matching number. Bumpman can
also throw erasers that will knock down cell walls and move a
number one cell. Scattered about the grid are solid cells which
cannot be moved or passed through, too. Once all the numbers have
been found, the entire number moves to the first line of the math
problem and more numbers will appear to be found for the second
line of the problem. The answer may be revealed or hidden in the
center of the grid, and you must find the solution numbers to
complete the math problem. During this entire process there are
pinchers and whirlies moving about the grid to seek you out and
take your life. They must be avoided while you go about moving
the grid and numbers during your quest for the correct answer.
They can be eliminated by moving them off the grid during its
movement, or by pushing a number into one of them. Erasers will
not harm them, but may help move them off the grid by throwing
a eraser to knock down all the walls of cells along the edge of
the grid. An eraser can knock a number into and kill a pincher
or whirly. There are four skill levels, and easy has no pinchers
or whirlies to distract the younger player. Just finding the numbers
and getting them to their destination is a challenge in itself.
The problems are much harder in the hard and expert categories,
too. Completing three problems is rewarded with an extra Bumpman.
You begin with five. Points are scored for everything. The game
may be paused. Good graphics and sound effects.
ANTARCTIC ADVENTURE - Explore the icy Antarctic as you, Plucky
penguin, speed around the South Pole racing against time on each
of ten different legs separated by ice stations. During the journey
you earn points by capturing flags, catching jumping fish, and
jumping over obstacles. But watch out for the ice patches, ice
crevasses, and seals that pop up to delay your journey and possibly
cause you to run out of time between ice stations. Great graphics
and music. For standard or Super Action Hand Controllers. One
player. Special practice run.
AQUATTACK - Aquattack is the code name for a mission to destroy
the Axtoatle Combine. It is a perilous expedition because they
defend their territory fiercely using Death Copters and tanks,
assault stations that fire clouds of methane gas and high- velocity
missiles, and mine fields of mobile radioactive solar bars. At
first your Bliztek hydroship skims along a canal, then through
a dark tunnel. The hydroship is abandoned for a hang- glider.
Fuel is maintained by refueling along the way. The craft are well
protected, but can be destroyed. Ammo Deposts along the route
later will keep you well armed. The final step is to transfer
four hydrogen bombs, one by one, from the bottom of a mined energy
field to the top within a 99 count time limit. Higher levels will
find Guard Droids patrolling the base. Each time a round is concluded
a new faster round begins where the enemy is more accurate and
possesses more sophisticated weapons. One player, but a second
player can control firing of missiles and the direction using
the key pad. The other player controls the ship's speed and direction
using the side-buttons and joystick. Very nice graphics and good
sound effects.
ARTILLERY DUEL - Artillery Duel is a two player game of tank combat
in rolling hills. Each player takes turns evaluating the amount
of powder used, the wind factor, and the angle of the barrel before
the shot. A one minute count-down allows time to make calculations
before the round is automatically fired. Tanks can withstand a
partial hit. A target screen shows that the tank has locked on
to the other tank. A direct hit lights up the sky, the foot soldiers
march in and back out while the score is displayed. Then a new
scene is depicted with two new tanks. Partial hits are indicated
with the percent of damage sustained, and the round continues.
Three levels of play are provided. Graphics are excellent with
daylight and night scenes with clouds drifting across. Good sound
effects, music.
BASEBALL (SuperAction Controllers Only) - Probably the best baseball
game available when used with the SA Controllers, the game features
Spring Training and Head-to-Head Baseball. In Spring training
you can take batting practice, practice fielding, and with two
players Pitch and Bat. In Head-to head play, two players compete
in two skill levels, the second of which allows you to position
your fielders more precisely. With the SA Controllers you run
by rolling the Speed Roller, and pressing the blue action button
keeps him running. Runners are controlled by the finger buttons
as are the fielders on the second controller. When a hit clears
the infield, finger buttons control the out fielders. Press the
keypad to throw the ball around. The pitch er can pitch straight,
curve inside, curve down and outside, and knuckle balls at slow,
medium-slow, medium-fast, or fast speeds. The aim can be adjusted
using the control stick, making the ball go high, low, inside
or outside. Steal, pick-off, double plays, and home runs are part
of the fun. Great graphics and sound effects.
BC'S QUEST FOR TIRES - The Cute Chick's in trouble and it's Thor
to the rescue as he jumps and ducks obstacles in his path. Then
he crosses the river by hopping on turtle backs as they surface
and submerge. And Fat Broad is waiting to ambush him. Then there's
the lava pit, uphill and downhill runs, a cliff, showering boulders
to avoid, another river crossing with a dinosaur waiting, and
a cave of stalactites and stalagmites to avoid before the rescue
is made. Action continues as play begins anew with more obstacles.
Speed may be adjusted and up to two players can play. Great graphics
and music. Suitable for young and old alike.
BC'S QUEST FOR TIRES II: GROG'S REVENGE - Thor now must discover
the Meaning of Life, hidden away somewhere in a long maze of mountains.
The perilous roads around the mountains are covered with clams
which he gathers in order to pay Peter, the toll- taker, and advance
to the next mountain. To get to the toll booth he must go through
dark, scary caves using his headlight to see obstacles and clams.
Grog also is saving clams for himself, and he must avoid grog,
rocks, potholes and wheel-eating Tiredactyls in his quest. Great
graphics show Thor in the playing screen, and below is pictured
a preview screen showing his and Grog's location and score screen.
Steering is tricky so don't run into the wall or over the edge
of the cliff. There are lots of tips and clues that can allow
you to advance from level A up to F in "warp" maneuvers,
too. Very challenging for one or two players.
BEAMRIDER - The Restrictor Shield, 99 sectors deep, now surrounds
the Earth. You are the Beamrider on a mission to clear the Shield.
You deploy from the Space Station and encounter 15 enemy saucers
in each sector, each firing to destroy you before you can go to
the next sector. When all 15 saucers are destroyed their Sentinel
ship will cruise across the top of the beams. You have three torpedos
for destroying the Sentinel ship. Laser lariats are available
in unlimited supply, but they are only effective against certain
invaders. Earn bonus ships for your fleet. The action is fast
and fun. Very nice graphics and sound effects. For up to four
players with three skill levels. Lots of tips and fun.
BLACKJACK/POKER - Blackjack pits your card skill against Max,
the casino dealer. A special HELP feature allows you to call for
assistance. In POKER, play one-on-one Five-Card Stud. But don't
let Max's poker face fool you. Up to four players may play. The
instruction booklet provides you with the basic information you
need to play, but it is only the beginning.
BLOCKADE RUNNER - Blockade Runner gives you an eye view of the
galaxy in realistic 3-D as you guide your fleet of 4 merchant
space freighters to Earth with vital supplies. Hostile aliens
have sighted you and forced you into a dangerous asteroid belt.
The skilled commander will avoid the asteroids, destroy Robot
mines and alien ships, contend with fuel shortages, and prevent
the deflector shields from over-heating. Two players can share
duties during the mission. While one player uses a controller
to control the ship's speed and direction, the other fires the
missiles, both working as a team. The action is fast paced, and
the skill level self-adjusts to the level of play making action
take place at incredible speeds. The players work as a team to
conclude the mission. In the process you will contend with asteroids,
mines, heat-seeking robot mines, and alien ships while you keep
control of the deflector shield's temperature by flying through
ice and away from asteroids and space explosions that cause heat
build up. If you get too hot, you will blow up and command will
be transferred to the second ship. The ice also replenishes the
limited nuclear fusion fuel that powers the ship. Should you survive,
alien ships will emerge and fire circular plasma blasts at your
freighter that will heat your shields. It takes three hits to
destroy this final threat before you reach and save the Earth.
A Mission Analysis screen always appears giving you the details:
Time taken, Distance left, Collisions, Refuelings, Mines cleared,
Mine damage, Enemy ships and ships left, and Final Score. The
highest score is provided at the end of each game, too. Great
graphics and good sound effects. Realistic control of the fighter
makes this an outstanding game.
BOULDER DASH - An addictive mixture of challenge, strategy, reflex
and charm. Collect the required number of jewels and the mysterious
escape tunnel is awarded. Tunnel through the ground while avoiding
possible falling boulders in passing before time expires for each
round. Master the enchanted walls, transform butterflies into
jewels and escape the growing amoeba. Five levels of difficulty
and up to two players. Many caves (screens), each with a new challenge
to locate the jewels and escape tunnel. Great graphics and music,
sound effects.
BRAIN STRAINERS - For one or two players, select from two games:
Follow the Leader or Clef Climber. Follow the Leader is a sound
matching game that puts your visual memory to the test as well.
Each time a note plays, an arrow points at one of four colored
triangles. Move the control stick to match it and the sequence
continues with the addition of a note. Forty different difficulty
levels are available. In Clef Climber your auditory memory is
challenged. The computer plays a note and after a few seconds
you hear another note which you change to match the first. Many
playing options are available that allow you to see the notes
on a staff or not, to sound the notes like an electron horn or
a piano key, to time the round at different lengths or not, or
to play both the note to be matched while the note you are changing
plays as well, alternate between the two notes, or play the note
to be matched and then stop while you try to match it. How good
is your ear? Notes display the key on screen along with location
on the staff to learn to read music and recognize pitch. Lots
of fun, full of graphics, and great sounding.
BUCK ROGERS - Jump into the fighter and set out for the Planet
of Zoom. Fend off attacks from flying saucers and rockets. Soar
over the planet surface fighting saucers, planes and rockets.
Watch out for energy barriers and attackers. Steer past asteroids
and assaulting aliens. Then race toward the alien Command Ship
to blast its four engines and reactor gates. One or two players
with four skill levels provide real challenge. Earn additional
fighters. Great graphics and sound. The cartridge version is easy
for kids to plug in and play.
BUMP 'N JUMP - Race against other cars, knocking them off the
track to score points, while jumping obstacles and open water
during play. As the race progresses the seasons change. At the
end of each season your score is increased according to the number
of cars you've eliminated. Use either standard controllers or
Expansion Module #2 (Driving Controller) and play up to two players
at four skill levels. Pause using keypad buttons 1 & 9 together.
Game often flashes sign and sound to tell you of upcoming jump.
Car enlarges and shadow appears during jumps. Control speed and
direction, even during jump. Great sound and graphics.
BURGERTIME - Help Chef Peter Pepper make burgers and evade the
he tricky food foes. As you move around the pepper grille, zipping
across the tops of burger parts to make them drop into the plates
below, watch out for Mr. Hot Dog, Mr. Egg, and Mr. Pickle. When
they get too close, pepper them to freeze them, or drop them with
the burger parts to score points. Grab the ice cream cone, cup
of coffee, or french fries for points and extra peppers. Up to
two players, and four skill levels. Play on standard controllers
or Super Action controllers. Four scenes. Play gets faster as
game continues. Very nice graphics and music, sound effects.
CABBAGE PATCH KIDS: ADVENTURES IN THE PARK - Anna Lee is warming
up for a day of athletic adventures in the park. As you stroll
with her through the park you'll encounter obstacles to leap onto
or over. Score points for grabbing the vine, landing on a lily
pad, grabbing the apple, or jumping over rocks, balls, puddles,
blocks, and campfires, or onto blocks or into the fountain! Over
fifty screens for up to two players. Each trip through the park
gets progressively more difficult. Standard controllers or Super
Action Controllers may be used. Great graphics and music.
CABBAGE PATCH KIDS: PICTURE SHOW - Picture Show is an electronic paint
set, flannel board, puppet theatre and movie maker, all rolled
into one! Children can paint and place props on blank or predrawn
screens. They can also stage plays, create animated cartoons,
record them, and play them back! A Demonstration is shown at the
beginning showing what your child can perform. An excellent program
guide helps introduce the features of this program to your child.
Choose your character, change the costume, and play. You can select
props from three prop screens: Indoor props, Outdoor props, and
Letters. Select a blank screen or the predrawn screens and add
your choice of props. Put on the paint! Everything is controlled
from the standard ADAM Hand Controller. Even two players can play
together, jumping and falling. Press record and everything your
characters do is recorded and can be played back later along with
your choice of music. Great graphics and sound.
CAMPAIGN 84 - You become a candidate for the presidency. Choose
your party and your platform issues and then hit the campaign
trail. You must raise funds and avoid bad press while strengthening
your popularity in each state. Since time is running out, your
strategy is critical if you hope to earn the required electoral
votes to enable you to hear 'Hail to the Chief'. Play against
the computer or another opponent. Four screen make play easy:
Issue Screen (where you are for or against an issue), US Map Screen
(to choose the states and encounter fund-raisers or bad press
as you travel along), State Campaign Screen (where you shake hands
to gain popularity and collide with issue characters - the ones
you selected help your popularity and a meter on the screen shows
the results), and Election Day Screens (where the results come
in as states change color as the results carry each state campaigned
in). There are four levels of play. Helpful hints are presented
in the instruction booklet.
CARNIVAL - Plays and sounds like the Carnival arcade game. Prove
your skill at hitting targets in this challenging carnival shooting
gallery. Take good aim and a careful choice of targets, but watch
out for bullet-eating ducks! Once you clear the gallery you get
a chance at hitting a special bear target for extra points. Bonus
points are scored for hitting the letters in "BONUS"
in order. Extra bullet targets, pipe wheel target, and plus-minus
target for added fun. Up to two players with four skill levels.
Great graphics and authentic music and sounds.
CENTIPEDE - Using the magic wand to shoot sparks, you can turn
any section of the Centipede into a powerless mushroom, stun the
spider, flea and scorpion, making them disappear for a short time.
Once bitten, however, your wand is snatched away. Start play with
up to five wands. The Centipede consists of 12 body segments and
attacks from the top of the screen, winding down toward you. He
attacks in 12 distinct waves. Mushrooms defect his movement as
spiders, fleas, and scorpions attack. Bonus wands are awarded
with enough points. Three game variations are available for up
to two players. Pause the action as desired. Very good graphics
and sound effects.
CHESS CHALLENGER - This game uses the World Champion Chess programs by Fidelity. Plan you defense with care - NEVER RELEASED]
CHOPLIFTER - A crisis situation develops between the home nation
and the evil empire in which 64 delegates to the United Nations
Peace Conference have been kidnaped. They are being held near
their territorial border. A mission is launched to rescue these
hostages using you to command the mission and pilot the rescue
helicopter. Using the joy stick to control up down and direction,
along with the left side button for turning the helicopter in
the correct direction, you fly across the enemy territory. Prisoners
are being held in barracks and will run out to enter the helicopter
once you arrive. Avoiding the fire from tanks, you set down and
allow the hostages to enter. You may not have time to get them
all, and they can be killed by enemy fire and well as your own
misfires. The right side button fires in the direction you are
pointing. Once you have picked up the survivors then take them
back and allow them to unload and add to your score. Keep repeating
the process until all remaining survivors are brought home. A
pause feature lets you take a break. There are four skill levels
for on or two players. Good graphics and sound.
CONGO BONGO - The jungle is full of hazards as you climb and jump
your way through each scene. Avoid the rocks thrown by the adversary
gorilla and the clinging monkeys. Move quickly to avoid the stinging
scorpions. Jump carefully from turtle and hippo back as you cross
the river. The natives are restless. Up to two players and four
skill levels. Great graphics, music and sound effects.
COSMIC AVENGER - This futuristic air and sea battle game is fought
between a ship you control and an advanced alien civilization.
You maneuver your ship over the complex enemy cities and beneath
the ocean, firing and dropping bombs as you go. Your goal is to
destroy the enemy's installations while avoiding their relentless
return fire from cities, UFOs and submarines. Your radar screen
warns you of attack. Bonus fighters are awarded with enough points.
For up to two players and four skill levels. Very good graphics
and sound effects.
COSMIC CRISIS - Cosmic Crisis is a game in which you make your
way through a maze that contains demons. Your only weapon is the
ability to set up traps by digging a hole in the floor, and fill
it when a demon has been caught and before he has a chance to
escape. When he is trapped, you must hammer him down through in
order for him to fall. When all have been eliminated, you proceed
to the next maze. Points are scored when demons fall through the
holes. More points are scored when a demon falls through the holes
(traps) on up to five floors. The hole fill back in if a demon
escapes or is eliminated. You have four tries to complete each
of the screens, but each screen is harder and faster. There are
four levels of play for one or two players. Graphics and sound
are very good.
DAM BUSTERS - It is early spring, 1943, and your mission is to
fly deep into Nazi Germany to bomb a dam. If the mission is successful,
several important power sources for the Reich will be destroyed
and river traffic in the Ruhr Valley will come to a virtual standstill.
The plane you fly is a Lancaster B. MK I/III (The Dambuster) with
bombs that spin as they're dropped on the surface of the water.
The plane has various view screens from the Pilot seat, navigator,
front and tail gunner positions, etc., that allow you to control
the craft and its many capabilities. Altimeter, airspeed, compass
heading, and a map indicating your position all aid your mission.
You begin with takeoff, throttling up the four engines and climbing
to altitude. In flight you will fight of enemy aircraft and avoid
flak. A challenging game with two different play options, one
easier. Lots of action, graphics and sound effects.
DANCE FANTASY - An exciting dance game that lets children exercise
their creative and imaginative talents. Guiding one or two dancers,
your child can combine a variety of dance steps to produce their
own original performances. Graceful twirls, daring leaps and amazing
twists all add to the fun of creating and then showing that special
dance fantasy to friends. The standard Hand Controller is used
to select the dance steps, dancers, and positioning on screen.
A dancer can combine up to four different movements in one dance
step, e.g., a twirl, a leap, a twist and a slide from your start
and finish points. A dancer can do as many as four consecutive
repetitions of a movement in one dance step, e.g., four twirls
between start and finish. Dances can be designed to last approximately
3 minutes. You're only limited by your imagination. Good graphics
and sound, music.
DECATHLON - The goal here is to win, scoring as many points as
you can in all ten events of the decathlon. Using the joystick
to rapidly move left and right you register your relative strength
on the strength bar scale at the bottom of the screen. Realistic
figures compete in the 100-Meter Dash, Long jump, Shot put, High
jump, 400-Meter race, 110-Meter hurdles, discus, Pole vault, javelin
and 1500-Meter race. A real-time clock counts the minutes, seconds
and fractions of seconds during races. Don't cross the scratch
line either. Distance is measured and shown on-screen. Score determines
whether you can win the bronze, silver or gold. Select practice
or game for one or two players. Very good graphics, music and
sound effects.
DEFENDER - As captain of the Spaceship Defender, your mission
is to destroy the alien force and save the Humanoids before they
are transformed to Mutants. Six different types of alien ships
attack. The Landers search the planet for Humanoids to kidnap
and mutate. If all the Humanoids are kidnaped and transformed,
the entire planet explodes. Defender fires an unlimited supply
of missiles to blast the alien ships. Three Smart Bombs are also
available with the ability to destroy every alien in sight. And
as a last resort, Defender can use Hyperspace to escape and reappear
somewhere else on the screen. The scanner at the top of the screen
locates you, the approaching aliens and Humanoids. Humanoids may
be rescued and caught in midair for extra points. The game begins
with three Defenders. For every 10,000 points achieved, you earn
a new Smart Bomb and Defender. With each wave of aliens the battle
becomes more furious. Play may be paused. Up to two players may
play. The cartridge game will NOT play correctly on the ADAM Computer -
there is no stick control for forward or backward movement.
A corrected version os Defender IS available, however, on disk
or datapack that will play and costs the same.
DESTRUCTOR - Your starcruiser is in search of precious Crystals
in Araknid, a city on the planet Arthros. But Insektoids and the
deadly Destructor roam the maze looking for you. Keep your eyes
on the road because the acid river will disintegrate your car
if you drive into it. Once you find the Krystaloid insects that
become the Crystals, push them back to the ship. When Insektoids
are encountered, however, you can fire the Crystals at them and
eliminate them sacrificing the Crystal. But Destructor can only
be stunned, he never stops his pursuit. Crystals can block his
path temporarily, however. And remote teleporters may help you
escape back to the ship in a a crisis, but you'll have to teleport
back to the remote to continue your collection of crystals. Each
round requires the collection of a certain number of crystals
before you are returned to earth and the next round continues
in a different location on Araknid. Night time scenes can occur,
but less crystals are needed for the round. Four levels of skill
for one player using the Driving Module #2. Sound allows you to
hear danger approach. Pause available. Good graphics and sound
effects.
DONKEY KONG - The ape has captured Mario's girlfriend and has
taken her to the top of a steel fortress. You've got to get Mario
to the top to save her. But as he runs across the girders and
up the ladders, the ape throws barrels at him to prevent his progress.
There are even fireballs that block his path. In defense, Mario
pulls down his hammer, but time is running out. When he reaches
the top, the ape takes his girlfriend to an even higher section
where elevators must be mastered. Things just keep getting harder.
Up to two players and four skill levels.
DONKEY KONG JUNIOR - Mario has locked up Papa Donkey Kong and
Junior must hurry through a treacherous jungle to free him. Racing
against time, Junior climbs and swings across vines and avoids
dangerous creatures, all to reach a flashing key to release his
Papa. If Junior succeeds at this mission, the scene changes. Junior
must push keys to the top of long chains, once again avoiding
clever opponents. If he completes this test, he must climb the
vines again - this time it's tougher! Then he arrives at the
high-flying jump board mission. Up to two players and four skill
levels.
DR. SEUSS: FIX-UP THE MIX-UP PUZZLER - A zany combination of learning
and fun designed for children ages 4"> - 10. The games provides
favorite characters from the wacky world of Dr. Seuss that scramble
to provide hours of unduplicated play while promoting problem-solving
strategies, logic, pattern recognition, memory, and a variety
of other early learning skills. Players can choose from five levels,
ranging in difficulty from the very simple to the very complex.
The object is to reassemble a scrambled picture of three characters,
and in their original left to right order. Once assembled the
characters animate. Some skill levels rotate the pieces, too,
to present an even greater challenge, and the round is timed.
The faster you're done the higher the score! Good graphics and
sound effects.
DRAGON FIRE - In this game you are the valiant Knight who is on
a quest to save the damsel in distress. But first you must get
past the draw bridge protected by a fire breathing dragon shooting
blasts of fire along the path. Once across, enter the dragon's
chamber where you avoid the firey blasts while gathering objects
to use in your quest. As you proceed, the challenges become more
difficult. An archer will fire shaft after shaft at you. The dragon's
chamber will contain a sword wielding foe looking for a fight,
too. Arrows come shooting out of the walls and more surprises
will come as you advance into the higher levels. And you can't
leave the chamber until you've gathered all the objects! One or
two players can begin on any of ten levels, 0 through 9. Completion
of a round takes you to the next higher round. The game begins
with five lives. Excellent graphics and good sound effects.
DUKES OF HAZZARD - Drive the General Lee through Hazzard County!
You have to catch Jeremiah Stinge in the blue car up ahead. But
watch your rearview mirror for Boss Hogg. He's hot on your trail!
Using the Driving Module #2, you shift through four gears to high
speed and the chase is on. Realist jumps over hills and bridges
that are out. Hold the road as you take curves at high speed and
avoid the potholes and other cars on the road or you'll spin out.
Through the country and into and through the city, you'll have
a blast with the Dukes of Hazzard, probably the most popular of
all cartridge games for the Driving Module. Great graphics and
sound effects. Pause available. For up to two players and four
skill levels.
ESCAPE FROM THE MINDMASTER - Originally an Atari game version, but came to the Colecovision in original, if not better, form. This is a maze type game in which objects are picked up as you avoid the nasty creatures and traps.
EVOLUTION - The object of this game is to advance up the evolutionary
chain to become a human. To attain this goal you will have to
go through a total of six distinctly different evolutionary steps.
Starting as an amoeba you will face spores, microbes and antibodies
which will attempt to catch you. If anything that moves should
touch you, you loose a life. Your only defense against your attackers
is a limited supply of shields. Eat all the DNA and advance to
the next level, the Tadpole. While fish try to eat you, you must
feed on three elusive water flies to advance to a Rodent. Eat
cheese while burrowing around a network of caves while avoiding
snakes. Next comes the Beaver, then the Gorilla, and finally Human.
There are three skill levels plus a fourth level that is a demo
game. One player only.
FACEMAKER - Anyone three years old and older will enjoy this program
as they learn to use the computer. Children can build a variety
of faces from the assortment of facial parts and then animate
them, making eyes wink or cry, ears wiggle, the tongue stick out,
and faces smile or frown. A memory game can also be played in
which the computer will animate the face with a particular sequence
of winks, ear wiggles, and frowns. The child has to press the
appropriate keyboard keys to repeat the exact same sequence.
FALL GUY - In this game you are Colt Seavers, bounty hunter and
stuntman extrodinaire. The object of the game is to put the bad
guys in jail. Drive your pick-up truck and find them first while
maintaining the proper speed in speed zones or when encountering
obstacles like ramps and flaming roads. Once you find a bad guy,
the screen changes from the highway to the inside of a building
where you enter from the top and make your way to the bottom to
arrest the criminal. Jump over the obstacles while landing on
your feet as you go. The game begins with $1950 and a full tank
of gas. Your cash is reduced with each fill-up or hazard you encounter.
Use the hand controller to accelerate, turn left or right, brake,
turn the car around, run/jump left or right, and jump forward.
One player. Good graphics, especially in the inside of the buildings.
FATHOM - The object of this game is to free Neptune's daughter
by finding the missing pieces of the Trident. Above ground you
soar as a seagull touching the clouds while avoiding the black
birds. Under the sea you become a dolphin while avoiding seaweed,
omi nous sharks, deadly octopuses and other threatening fish.
A compass will direct you, and special help leads you to find
the missing pieces. The challenge continues to the next sea with
the solution to each challenge. One player uses the controller
in five skill levels.
FINAL SYSTEM TEST - Coleco's in house final Adam Computer System test program. Provides a menu of individual tests for proper function of all key elements and circuitry in the Adam Computer System including: Keyboard, Printer, Hand Controllers, Console Datadrives, Internal RAM and ROM memory, and Video Graphics.
FLIPPER SLIPPER - This action game of Video Pinball allows you
to move two flippers, even tilting them to keep the ball in play.
It is a super-fast action with a target fence that requires pinpoint
control. A moving bumper deflects your ball as you play. Points
are scored by clearing the forest, freeing the dog by hitting
each link in the gate, and hitting the beach, beach house, turtle,
fish, and crabs. Beaches change color, requiring you to color-coordinate
with your flipper. And finally, a dam burst and floods the field
of action, ending the game. Using the hand controller to position
and tilt the flippers allows precise control of the ball, even
imparting a spin to help control it. When the score reaches certain
levels, rebounding becomes more difficult. There are five balls
to begin play, four skill levels for up to two players. Graphics,
sound and music are great.
FOOTBALL (SuperAction Controllers Only) - Probably the best football
game available when used with the SA Controllers. You can play
one player offense, computer defense or Heat to Heat. Eight men
teams have three that may be controlled (the rest by computer).
Plays are selected and run against defensive formations. Extra
points are kicked. Excellent graphics and realism. Score, down
and distance remaining, and time are displayed at the top of screen.
FORTUNE BUILDER - Race against time as you build and run your
own community in this one or two player game that is fun and educational.
Your community will be laid out on a map of undeveloped land,
consisting of a seacoast with beachfront, two mountain ranges,
midlands, a river and a lake, with a main highway running north
and south. You'll start with a fixed amount of cash, enabling
you to buy and build a large variety of properties: hotels, condos,
marinas, factories, malls, gas stations and numerous other facilities.
The challenge is to build them where they will draw the most traffic,
thereby increasing profits. And all the while, you must keep an
eye on bulletins that may affect your efforts, watching for changes
in everything from consumer trends to the weather. You'll learn
problem solving as Fortune Builder helps you learn, in a way that
is both fun and realistic, about economics, geography, sociology,
investments and the effects of the environment and current events
on industry and the marketplace. Four skill levels for up to two
players (played simultaneously) using joysticks for control. Includes
both an instruction and strategy guide.
FRACTION FEVER - An exciting learning game that combines educational
value with fun for the entire family. The game begins as you hop
along on your pogo stick searching for the picture representation
that matches the fraction at the top of the screen. The fraction
picture will be placed on the floor you are presently on at a
location indicated by the fraction (e.g., two-thirds along the
floor for the fraction 2/3). When you reach the spot, press the
side button to ride the elevator up to the next available floor
above you where you will again find and correctly indicate the
fraction to ride even higher. The higher level floors provide
greater point values. Miss the answer and a hole appears to let
you fall to the next level below you where a floor exists. Floors
are different lengths and will not usually be directly under or
above you. There is a time limit before the elevator will leave
without you. If this happens you must drop to a lower floor. Fraction
Fever helps develop an understanding of what a fraction is, using
numerical and visual representations to demonstrate relationships
between different fractions. There are twenty floors. Points are
scored by knocking out incorrect fraction pictures, but if you
fall through you loose a pogo stick. You begin the game with ten
pogo sticks. You also have a view of three floors at the bottom
of the screen showing your position and the position of the floors
below and above you. Gaps in the floors can be jumped. Good graphics
and sound. One player only.
FRANTIC FREDDY - As a fireman you must extinguish the apartment
building fire using squirts of water aimed at fire visible in
the windows at each floor. Each small fire takes six squirts.
There is also falling debris and the most dangerous moving fires,
of which there are two types: red fire particles which must
be extinguished first, and magenta fire particles which chase
you and cannot be extinguished until the red fires are out. The
toughest part of all is rescuing poor trapped cats by putting
out the fires and catching them as they fall from the windows.
There are two mode screens. The first mode allows only vertical
release of water, while mode two allows horizontal shooting. In
mode one fire particles drop and can be shot out with one squirt.
Fires only appear in windows and you stay on one floor without
being able to climb convenient pipes to the next floor. In mode
two you can climb, however, and there is no falling debris, but
the fire particles are ever moving and chasing you. Sometimes
fires even reignite. If a door begins to flash, you can escape
through it if you are fast. One or two players enjoy four skill
levels in a game of nice graphics and music. Begin with five firemen.
Each level has the two screen modes to challenge you.
FRENZY - Trapped in a bizarre, alien high-tech structure and surrounded
by robots, your Commando moves from cell to cell as you face a
band of deadly mechanical monsters. Odd marching skeletons clunk
toward you, robotic tanks trundle into position, and you face
your enemy and fire or be doomed by their fatal touch or blast.
Eliminate all automatons and proceed to the next assembly. Some
cell walls ricochet your blasts and your enemy's, too. Then comes
Evil Otto, the bouncing menace who passes through walls and destroys
any creature on contact. It takes three shots to eliminate him,
but here he comes again, each time faster until you must run
through the escape door to stay alive. The structure is made up
of both dot and ricochet walls. The dots can be blasted away and
provide a clear shot by you and the enemy. Shoot in eight directions.
Each time you egress from one maze into an entirely new maze until
you eventually find mazes with feature cells: Big Otto, Power
Plant, Computer and Robot Factory. Disable them to earn extra
points, but stay alert since some features offer a surprise when
disabled. Five commandos to begin with, and earn a new commando
with the first 1000 points, and one for every 2000 points thereafter.
Lots of special features, good graphics and sound. One or two
players in four skill levels. Select standard hand controller
use, or Super Action Controllers. Pause control.
FROGGER - Cross the street full of traffic and then the stream
of logs and swimming turtles to get home. But traffic is heavy
in both directions, so you'll have to hop fast. Then jump on a
turtle's back. Be careful, some turtles submerge as they swim
along. Next hop to a log as it floats the other way, and then
to a turtle, and again to a log before you line up with your frog's
home. There are five frogs to get home before you go to the next
screen's challenge. In each screen there is a time limit, so don't
be slow. If you can catch them, there are bonus points appearing
at the different frog homes, too. Things speed up as the game
progresses. You can start at slow or fast, one or two players,
and with or without music playing. Five frog lives begin the game.
More surprises await as snakes slither along to eat you if they
can, and more. Frogger is fun for all ages. Good graphics and
music/sound effects. Standard hand controller control, left, right,
forward and back. Watch out for alligators.
FROGGER II - This time Mr. Frog must swim from the bottom past
deadly foes to get to three moving home bases. Hitch a ride on
a passing turtle or catch bubbles before they surface to get extra
points. If you try to put a frog in an occupied home, a new screen
appears in which your frog must hop onto lily pads, alligators,
ducklings (watch out for momma duck), etc., on the way to the
surface where a boat tows your home. When you have fill this home
you will return to the first screen and again hop into a filled
home which returns you again to the second screen. This time jump
on momma duck's back, however, you find yourself in the clouds
where you can jump higher and higher until you hitch a ride from
bird to bird until you reach a lofty home above. When you are
successful, all your frog homes will again be reset to empty and
game play will continue. After filling the first three homes,
the next screen reveals two homes being towed by the boat that
must both be filled. The game continues as before, becoming more
challenging and full of surprises as you go. One or two at the
beginning of the game selects the skill level. The current is
stronger in level two with more surprises. Good graphics and music/sound
effects.
FRONTLINE - Battlefield combat in which you, the soldier, march
through enemy lines firing at the opposing enemy as you search
out the enemy command post. Once through the initial attach, find
and enter one of two type tanks (one shoots shells and the other
is a machine gun) to oppose other tanks in combat. Avoid mines
and barricades. If your tank is hit you will be blown out if you
do not eject, and you must find another tank quickly while using
your only foot soldier defense against enemy tanks - the hand
grenade. As you surge through the battlefield, different types
of terrain will be encountered that will include water with bridges
to enable you to cross, and rocks and walls to hide behind. Graphics
and sound are excellent. Frontline is made for use with SuperAction
Controllers, but Standard hand controllers can be used (press
one and four to enter/exit your tank or throw grenades. One and
Zero together rotates aimaim in a counter clockwise direction,
the right side button in clockwise direction). The game is much
easier to play with the SA controller, however. For one or two
players, four skill levels.
GALAXIAN - A Space Invader type game with much more. Your game
objective is to destroy the Galaxian fleet before it destroys
you. The attack comes in successions of accelerating waves. Use
the control stick to move left and right to avoid enemy fire,
and shoot back! The longer you survive, the more surprises you're
in for - you never know what the Galaxian fleet has up their
sleeves. Pause feature. One or two players in three different
skill levels. Good graphics and sound effects.
GATEWAY TO APSHAI - A one player action-adventure in which you,
the heir of Apshai's greatest warrior, are trying to find and
reclaim a safe passageway through an underground labyrinth to
the fabled lost Temple of Apshai. There are eight levels to complete
with 99 dungeons available as you score as many points as possible.
Each dungeon has 60 rooms, making a total of over 40,000 different
rooms to explore. You complete each level by moving your figure
on the screen with the control stick, through a dungeon maze,
fighting of monsters and avoiding traps as you pick up treasures.
You begin the game with five lives. Explore each level as much
as possible within the approximate six and one-half minutes allotted
before you must go to a new level. The keypad allows you to fight,
select the weapon of choice, drop an item, use keys, use search
spell, locate traps, check status of your characteristics (Strength,
Agility, Luck, Health, and Lives), check supplies, check weapons,
and go on to the next level. The longer you play, the tougher
it gets. Good graphics and fair sound effects.
GORF - A fast paced action shoot 'em up game that is challenging and fun. Choose up to four skill levels and two players as you do battle against a fleet of Gorf's robot ships. With each mission it gets harder to clear the sky of robot ships and laser ships. The first wave of attack comes as you are protected by an electromagnetic shield that deteriorates with each shot they fire. If they reach the shield it is eliminated and you must rely on fast and deadly aim to wipe out their fleet. Once done, you face laser ships that dive through deep space to attack. Then Gorf sends robots that hurl radiation bombs as they materialize from the warp's tunnel. Finally, you must face the Flagship, protected by an electromagnetic field. Clear a hole in it and aim for the ship's reactor or it will not explode. Success brings promotion in rank, and again you face faster and more clever enemy robots. Begin the game with five fighters and earn a bonus fighter when you complete the first round. Good graphics and excellent sound effects.
GRAPHICS DESIGN CARTRIDGE - Coleco's in house graphic design program to create Sprites and Graphics used in Coleco Game Cartridges. The program utilizes a disk drive save function to save graphic creations. Very little documentation has been available, and none is available with this cartridge.
GUST BUSTER - A game with four levels of play for one player.
The object is to inflate four balloons with enough helium to float
along a journey. Avoid obstacles, fireworks, airplanes, etc.,
and gain bonus points by deflating and inflating the four balloons
to land in crowds that buy the balloons. You begin with 25 balloons
to sell, and each new player begins with 25 new balloons. The
four balloons that allow you to float can carry you to the upper
level with a light left to right wind, mid-level with a strong
right to left wind, and the lower level where wind is light from
the left. Hit an obstacle or land in the wrong place and you loose
one of your four lives. The game gets harder as you continue"> --
the elephant throw peanuts at you, and the fountain sprays up
in the air. Your score and number of balloons still available
for sale are shown at the top of the screen. Good graphics and
sound effects.
GYRUSS - The object of the game is to make the journey from beyond
Neptune to the sanctuary of Earth, defeating enemy planes, avoiding
meteors and satellites, and reaching interim planets along the
way. In order to reach a planet, you must survive a given number
of warps. A warp consists of four enemy plane formations and their
regrouping. These formations guard each planet in route to Earth
to keep out alien visitors like yourself. It takes two warps to
reach Neptune and 3 warps to reach each of the subsequent planets.
Once you reach a planet you will have a Chance Stage in which
you get to shoot enemy planes for bonus points, and they can't
shoot back! Then it off to the next planet. The game is diffefferent
in that you fly in a circular 360 degree pattern around the screen,
firing to the center of the screen. The game ends when you lose
your last spaceship. If you reach Earth, you'll continue the game
with Neptune as the first stop once again. One or two players
can play four different skill levels. Great graphics, sound effects
and music is provided courtesy of Johann Sebastian Bach's Tocatta
and Fugue in D Minor.
HEIST - The object of the game is to find a micro dot containing
top secret information. The dot is attached to one of the pieces
of art found in the 90 rooms in the museum. The mission is complete
after the last piece of art is collected. The game begins with
a tour in which you will be able to see the rooms in level one,
and some of the objects. Each screen has three floors, and the
screen scrolls as you run through the rooms. An escalator takes
you down, and an elevator from any floor to another. You must
jump over dangerous robot guards (that include monitors, Drones,
and sweepers), stompers, and narrow openings in the floor. Keys
must be collected to unlock doors. There are three levels with
two difficulty levels to complete in the game. There is a time
limit for each level. Your score, remaining time, number of keys,
and remaining lives are at the top of the screen. The game begins
with three lives available. Extra lives are awarded with each
20,000 points with 60K being the last awarded. Good graphics,
sound effects and music (which can be turned on or off). Pause.
H.E.R.O. - Helicopter Emergency Rescue Operation. You must reach
miners trapped miles under the surface of the earth. Use the Prop-pack
to maneuver through a maze of mine shafts. Blast vile vermin with
the microlaser beam. Dynamite wall and negotiate across the lethal
lava flow. Rescue all the miners you can before running our of
lives or power. The games begins with four lives, and an additional
life is awarded for every 20,000 points earned. Power begins to
diminish when you move the control stick. If power runs out and
a reserve life remains, you return to the top of that level. Select
from five game numbers that randomly enter you into different
levels. Score points by shooting critters, dynamiting a wall,
rescuing miners, and for dynamite sticks remaining when a miner
is rescued. The higher the level number, the more each power unit
is worth, and you earn points for units of power remaining, too.
Find your way through the caves. Ride the raft across a river
when it appears. Hover and fly as you shoot using your Microlaser
Beam. Great graphics and sound effects.
HORSE RACING - They're off and running! This horse racing game puts you right at the track - with realistic sound effects and authentic action. Watch the board as the odds change. Place your bet and the horses start out the gate - race around the bend - then jockey for position on the straightaway. Which horse will win, place or show? For the next race the computer changes the entries and if you want, even the track conditions! It's a different race every time! [NOT AVAILABLE - NEVER RELEASED]
ILLUSIONS - Takes place in a Kingdom where nothing is as it seems
and where the usual is unusual. Control the Gleebs (Amoeba-like
creatures) as they move along stairs and paths that go nowhere,
making them jump from path to path in the hope of combining all
Gleebs into one Gleeb that can pass through the mirror into the
next weird, cubic land. Gleebs must then be separated before being
able to pass through the mirror again one at a time to escape.
While it is difficult to combine and separate the Gleeb, there
is also a time limit which can be altered. Lizards, fish and birds
all cause the time to be lost or added when encountered during
the game. Once the Gleebs have all escaped, a new crew of four
convenes in the Kingdom's first phase with new challenges. The
control stick allows the Gleebs to change direction, side buttons
make the Gleeb jump up or down at particular points in the maze.
The game may be paused, and the music muted (but not the sound
effects). Four levels of play are available for one or two players.
Great graphics and sound.
JAMES BOND 007 - In this game you are James Bond on an adventure
of four clandestine, utterly critical, and nearly impossible missions.
You are at the controls of a specially designed multi-purpose
craft that boasts extraordinary capabilities. It has the properties
of a car, a plane and a submarine, and it is equipped with the
latest weaponry. Shoot ahead and drop flare bombs below as you
avoid enemy fire and fight back. The flare bombs provide light
to see targets in the dead of night, as does shooting satellites
above. Jump over bomb craters and explosions, or dive under the
ocean to avoid sudden death. Once you have accomplished the first
mission, continue on with the remaining crafts into mission two.
The four missions are based on four movies: DIAMONDS ARE FOREVER,
THE SPY WHO LOVED ME, MOONRAKER, and FOR YOUR EYES ONLY. If you
are successful in all four missions, you will receive the highest
agent rating and scored for missions accomplished and crafts remaining.
Two levels of play are available for one or two players. Music
and graphics are excellent.
JUKE BOX - A musical strategy game that's kind of a cross between
a chess match and a dance contest. During the game the jukebox
plays music, but to keep the music playing you must create gold
records. Play commences on a board of twenty squares, five across
and four down. Using the joystick, move one square at a time including
diagonally. In each square you occupy will appear a record. When
you move to a square with a record in it, the record becomes larger,
larger still, and then Gold IF it is a flashing square or back
to empty if it is not flashing. However, you can only jump onto
a record that is the same size or smaller than the one you jump
from. This is where the game becomes interesting and a nice challenge.
Once squares turn into gold records, it is reflected at the bottom
of the screen as gold coins. The gold records continue to appear
on the board throughout the game. New empty squares begin flashing
that may be turned into gold records. The jukebox will use your
coins to buy more playing time. A music meter times your moves.
If you run out of time or coins the game ends. But, you can also
block yourself so that jumping is no longer possible, and the
game ends. One or two players can enjoy this game. The instruction
manual also gives a history of music from the 20's through the
80's. Great graphics and, of course, music.
JUMPMAN JUNIOR - This game is full of variety and suspense. There
are 12 different game levels and from one to four players may
play in 8 speed levels. The object is to successfully find and
defuse every bomb on each level while coping with the fire power
of the Alienators. Using the joystick, move or jump jumpman through
the structure of ladders, hanging ropes, elevators, etc., while
avoiding the bullets that are fast and sneaky. Bombs are visible
on the screen, and only require a brief touch to be defused. Once
all bombs are defused, the next screen is revealed with new challenges.
Strategy is needed in order to reach all the bombs, too, so it
will take some time to figure the best routes. Nice graphics and
music, sound effects.
JUNGLE HUNT - You and your traveling companion are enjoying a
leisurely jungle safari when suddenly you were accosted by two
savage cannibals! And now they've spirited away your lady friend
and plan to cook her up for supper. You have an idea where they've
taken her. It's just through the forest of hanging ropes, across
a crocodile infested river, up a hill through a landslide of boulders,
and on to the cannibal' campsite. Using your hand controller and
precise timing you can make it. You have six chances to rescue
her with three skill levels for one or two players. The game may
be paused. The more advanced rounds have obnoxious monkeys on
the ropes to push you off. The crocodiles are treacherous, but
can be stabbed. Diving helps allude them, but keep an eye on the
diving meter to make sure you don't run out of air! Boulders may
be jumped or ducked under. As you enter the camp, your companion
is steadily lowered toward the hot cauldron. You must jump cannibals
to reach her, jumping to her rescue at just the right time. Earn
additional chances with higher scores. Very nice graphics and
music, sound effects.
KEYSTONE KAPERS - Help Keystone Kelly nab the crook. As the security
scanner at the bottom of the screen shows, the crook is robbing
Southwick's Emporium - a three story building. You can see on
which level and where he is located. Take the elevator up to the
floor he is on, escalators down, but he is fast and can change
levels once you arrive on the floor he is on. But as you run after
him, watch out for beachballs, shopping carts, and radios because
if you don't jump quickly enough you will loose time off the countdown
clock. You must find and capture the crook before the clock runs
out of time. And, if you don't duck under the biplanes when they
appear, you'll loose a man. You also loose a man if the crook
escapes from the roof or you run out of time. With each capture,
the next screen becomes increasing more difficult with more objects
to avoid. Keystone Kapers is a one player game with no choice
of skill levels, but the game begins easy and progressively gets
harder. Great graphics and lots of fun.
KUNG FU SUPERKICKS - Here's your chance to match up with the dreaded
Ninja in your attempt to rescue a famous leader being kept prisoner
in an ancient monastery. As you start out, you have a White Belt
and must succeed to master the karate martial arts and achieve
a Black Belt in order to enter the monastery. There are seven
game screens in the game, a scrolling path to the monastery, and
each of the fight screens are in close-up perspective. Moves include:
thrust kick, punch, left and right forearm block, and left and
right somersault superkicks - depending on the game screen being
played. The Ninjas become smarter, being able to take more blows
and appear and disappear at different times in order to avoid
your blows. Ninjas may also throws stars which you must avoid.
Good graphics and sound effects. One or two players play independently.
LADY BUG - Based on the arcade game, this game features a fast-
paced adventure in which you must use strategy to steer your Lady
Bug through a maze, dodging hungry predatory insects. Use turnstiles
to change the maze and block their pursuit. Lady Bug gathers points
and bonuses by eating dots, hearts and vegetables. Special letters
are scattered about the maze that periodically change from blue
to yellow to red briefly. Gathering these letters during the periods
of yellow or red will help you spell the words EXTRA or SPECIAL.
Extra, when spelled completely, will award you an extra Lady Bug.
Special, when spelled, will award you a round that allows you
to gather vegetables without threat, earning bonus points and
an extra Lady Bug. There are also Skulls which must be avoided
during each round. Lady Bug is popular with children and adults
alike. There are four skill levels for one or two players. Great
graphics and sound. A real hit!
LEARNING WITH LEEPER - This award winning cartridge is a learning
experience for children. This collection of four games is tailored
to meet the needs of the child who cannot read, providing a variety
of basic skill levels including some into which your child can
grow. Your child will develop number concepts and reading and
writing readiness skills. Included are Dog Count, Balloon Pop,
Leap Frog, and Screen Painting. In Dog Count the object is to
feed the correct number of bones to the corresponding number of
dogs. Animated feedback indicate correct or incorrect responses.
Balloon Pop is a six level game in which the object is to match
the display shape by moving the balloon to the corresponding shape
at the bottom. In Leap Frog the object is to move the frog through
the maze with minimal wall collisions. Each successive maze is
more challenging. And Screen Painting allows the child to paint
a variety of uncolored pictures using a pallet of colors. Creative
play is enhanced when children are able to express their own ideas
graphically. All input is made using the Joystick Control. Good
graphics and sound. One player.
LINKING LOGIC - A Fisher-Price cartridge that challenges children
to improve their logical reasoning and planning skills, helping
develop a child's ability to approach and solve problems. A child
learns to identify different ways to approach a problem, plan
actions to be taken, and evaluate the outcome of a solution. "Tools"
are placed along a path to guide Buddy or Betty down through five
floors of a building. Along the way, your child helps the character
collect the patterned tiles that are missing from the bottom floor.
There are four levels and each level has four rounds. High levels
challenge your child to place ladders, walls, double and single
bridges, springs, and boxes more skillfully and to collect a greater
variety of patterned tiles. Points are scored by skillfully using
the tools (placing them in holes in the floor, or on floors under
holes, or along the floors where there are no holes), and planning
a path to help the child collect all the tiles that are missing
from the bottom floor. When all the tiles are collected you go
on to the bonus round where you can score extra points, then continue
to the next round. Good graphics and sound effects.
LOGIC LEVELS - Logic Levels provides players with the opportunity
to exercise logic and planning skills in exciting and challenging
ways. Players learn to position "tools" throughout the
building to create a path that directs a rolling ball past numerous
prizes. But only careful and creative planning will get you to
the highest score. Fisher-Price Learning Software is designed
to make it easy for children to learn through creative play, needing
little more than imagination and a joystick. The "TOOLS"
consist of the Bridge (for holes in the floor), Wall (to close
off a section of floor), Spring (to bounce you back up a level),
and Paint Can (changes the color of the ball). After tools are
placed in the six level maze, the ball drops in and rolls to the
bottom through holes, gates, and floor panels that disappear after
being rolled over. Once the ball begins rolling, it is possible
to open and close a bridge, or raise or lower a wall using the
joystick. Springs can relay the ball up levels and keep the action
going for as long as time (energy) exists. Finish the round when
the ball exits the bottom of the maze, and before energy runs
out, however, to move to the next screen maze. You are rewarded
with more time when you use a spring. There are many creative
ways to score even more points, as revealed in the instruction
booklet. Good graphics and sound effects.
LOOPING - Strap on your goggles, rev up the engines and take off!
Your LOOPING plane soars over a world unlike any you've ever imagined.
Fire bullets into a rocket station to open the gate to the next
section of airspace, but beware of launched balloons. Test your
flying accuracy and sense of direction by steering your plane
through a maze of pipes. Stranger perils await. There are rooms
full of green drops, twinkle monsters and bouncing balls. Outsmart
them all and reach the end where you start over with even greater
perils. Press the left side controller fire button to accelerate
from low to high speed. Use the Joy Stick to control up and down
movement. Four skill levels allows all to play and have fun. For
one or two players. Great graphics and sound.
M.A.S.H. - You are Hawkeye Pierce, Chief Medical Surgeon of the
4077th M*A*S*H. Your responsibilities include rescuing injured
men from the battlefield and performing surgery in the operating
room. You pilot your chopper low through the trees, avoiding shells
fired at you from a North Korean tank, picking up the wounded
and rushing them back to the hospital. The pressure really starts
to get heavy as time is running out for the injured men and you
must operate. You must work fast as you compete with your fellow
surgeon, Trapper John McIntyre. The game begins and you select
from four types of game: Welcome to Korea, Operating Room, Copter
Pilot, and Heavy Flak. There are four skill levels for two players
in each type game. In the first Game you first pick up injured
soldiers from the battlefield using a copter. Press the side button
to rise into the air, and direct the joystick to the battlefield.
Again press the side button to land at the soldier and he is aboard.
Avoid enemy tank fire (if you are hit you are temporarily downed)
and race to beat the second copter to pick up as many injured
as possible, then fly back and unload. Next you will operate,
skillfully moving to the bullet lodged in the soldier and carefully
moving it along the path without touching outside the maze. For
each successful operation, you are awarded a save. Press the pound
sign to bring back the menu and choose the three other type games,
all individual portions of the first game. Very good graphics
and good sound effects.
MEMORY MANOR - Fisher-Price Learning Software that challenges
children to improve their visual memory skills. In Memory Manor,
a rain shower smudges the windows of two buildings and your child
must rely on memory to recall which windows hold prizes and which
hold frowning faces. The maze consists of two six story building
with three windows per story, a total of 36 windows. With the
help of Wee Willie the window washer, your child sets out to wash
the prize windows. Before beginning to wash the windows, however,
you must fill six of the twelve containers with window wash. To
do this, fly the helicopter to a container and press the side
button to fill it automatically. Wee Willy will need to use a
sponge full of solution to wash windows (up to five per full sponge),
and the squeegee sound associated with window washing get higher
and higher when more solution is needed. The game begins after
the rain shower messes up all the windows. Use the helicopter
to place Wee Willy anywhere you wish to start, fill the sponge,
and begin washing windows. The better the child's memory, the
more solution is left over in full containers and bonus points
will be given. Once all the prizes have been found behind each
of the two buildings, the next round will begin where a greater
number of prizes are revealed. And in level 3, the sun can go
down before all the prizes are found, ending the game. The game
can be started on any of the three skill levels. Good graphics
and sound effects.
METEORIC SHOWER - A space invader type game in which you blast
aliens as they swoop in and out, under and above you, flying in
circles and in no particular pattern. Your ship can fly from the
bottom of the screen up about one-half of the way and left and
right, firing up or down to destroy enemy ships as they fly in
from off-screen bottom, top, left and right. Your fire will eliminate
enemy fire, too, but you can be destroyed by contacting the enemy
ship or their fire which may drift onscreen for quite a while.
In the upper right corner is a planet banded by a ring, and stars
that twinkle in the blackness of space. As you destroy all the
enemy in one round, a new round begins afresh after your high
score is posted. Two players can play four skill levels. The sound
effects and graphics are good, the action is fast and furious.
MINER 2049er - The objective is to survive all 11 game levels
in succession without being destroyed (the game is over when the
third man is destroyed). A framework is depicted on screen that
must be masked (running Bounty Bob over the framework to indicate
it has all been highlighted). You can walk forward or backward,
jump up, climb ladders and slide down slides. Miner tools are
placed at different locations and levels of the framework that
can be taken when encountered. Mutants also roam the framework
and can be eliminated briefly after a tool has been taken. The
game allows two players to begin play, and each level progressively
becomes more difficult. Elevators, Lillipads/lifts, radioactive
pools, hydraulic pumps, stompers, cannons all come into play in
the 11 game levels. The game can be paused and the sound muted.
Extra men are awarded upon reaching scores of 10000, 30000, and
50000 points. Sound and graphics are good.
MONKEY ACADEMY - An educational game in which math quiz is integrated
with game play to teach addition, subtraction, multiplication
and division. Like an arcade game, Monkey Academy allows the child
to control the monkey with his or her joystick - jumping and
running to find the correct answer (pulling down shades that contain
a number) while avoiding the crab and running out of time. Colorful
animation and graphics at different skill levels keep the child's
attention during the selected type of math drills. A demonstration
mode begins the game if there is delay in choosing the number
of players; one or two players may play. Great graphics, music
and sound effects.
MONTEZUMA'S REVENGE - In this game you are Panama Joe, a daredevil
for which no risk is too great if the reward's large enough. The
object is to safely reach Montezuma's fantastic treasure by getting
through a maze of death-dealing chambers within the emperor's
fortress. Along the way you must avoid an array of deadly creatures
while collecting valuables and other tools which can aid him in
mastering the evils of the fortress and escaping with the loot.
Each screen is very detailed and paths and ladders lead to the
screen edge where a new screen scrolls in to reveal new objects,
enemies and challenges. An inventory window in the upper left
corner reveals the tools collected (e.g., a sword, torch, or a
key). There are various room fixtures: Laser Gates which must
be avoided as they appear and disappear, Conveyor Belts which
speed up and slow down, Disappearing Floors where a fall may be
fatal, Doors that are colored either red, blue or gray and may
only be opened when the correct colored key is obtained, Fire
Pits that must be jumped or maneuvered around, Ladders to travel
up or down from one level to another, Poles that allow you to
slide down one level, and Chains that are much like ladders. Killer
Creatures include Skulls that bounce or roll along, Snakes, and
Spiders that can even climb ladders. The Special Tools and Rewards
include Amulets, Jewels, Keys, Swords, and Torches. There are
three skill levels. One nice feature is being able to continue
your game (skill level 1) where you left off after loosing all
six lives, maintaining your objects but starting your score over.
The game requires lots of forethought and cunning to stay alive
and reach the treasure. Great graphics and good sound effects.
MOON PATROL - Originally an Atari game that features the moon buggy bouncing across the moon surface while evading craters and obstacles along with the pot shots of enemy saucers. Fire your gun to blow up obstacles and saucers, and use your jets to bounce over those craters. Lots of fun and probably the most played of all cross over Atari games on the Colecovision. Versions vary - some copies have taken liberties with the title - but the game is intact and very enjoyable.
MOONSWEEPER - The object of this game is to reach and rescue miners
stranded on moons in the four galaxies of Quadrant Jupiter. Deadly
meteor showers, comets, alien vessels and space debris are at
lethal levels and must be destroyed or evasive action taken. Land
on all the moons in as many of the galaxies as you can reach,
but avoid colliding with lunar landmarks and Orbital launchers
that patrol and fire missiles. The perspective of this game is
quite different - more 3-D. You control your ship as it is seen
orbiting above the planet, and as a moon passes you touch it to
land. You control velocity, banking, and laser fire. Radar shows
you where the next miner will appear. Fuel is indicated and consumed
very slowly. A forcefield protects you while in orbit by pulling
back on the stick, but it uses fuel very rapidly. As each moon
is completed, one-third tank of fuel is provided. You indicators
tell you how many moons remain in the orbit, and you continue
to land and remove miners while avoiding Orbital Launchers and
the Surface Destroyers they release to destroy you. When five
miners have been rescued you can fly through Accelerator Rings
to get up enough speed to break away from that moon's gravity.
Extra Moonsweeper ships are awarded for every 10,000 points you
score. The Moonsweeper is controlled using the hand controller
stick, very sensitive but realistic. Different Galaxies are selected
at the beginning of the game to select the game variations and
difficulty, depending on the color of the moon you land on. Blue
moons are the easiest, red the most difficult. Galaxy 1000 contains
only blue and green moons, while Galaxy 9000 contains additionally
yellow and red moons. There are four Galaxies, 1000, 3000, 6000,
and 9000. The 3-dimensional graphics are excellent, and sound
effects very good. This is one game that will not be disappointing.
MOTORCROSS RACER - Race against time in bone-jarring off-road
motorcycle racing in three events. First you must qualify in the
Desert Scramble where you race across the desert avoiding the
cactus, desert creatures, rocks, etc., in a race of speed and
time. Hit an object and your dirt bike slows down. Hit too many
and you won't qualify for the next race, the Hill Climb. It is
a tortuous race up a switchback mountain full of obstacles. Speed
is important, but control is vital or you'll be out of the race.
Qualify with a fast time and you're in the Beach Sprint against
other qualifiers in an all-out dash for the championship. At the
bottom of the screen you see your elapsed time, record time, MPH,
Gear you're in, RPM, Elapsed Distance, and Penalty Time. You shift
gears by pressing button 1, 2 or 3 while increasing RPM using
the left side fire button. Brake using the right side fire button.
The Control stick moves you left and right, up and own on the
screen. The motorcycle actually leans as you move the stick to
avoid obstacles and go through gates. A warning beep will sound
when a gate of cones is about to appear; missing them gets you
penalty time. The screens are quite visual to give a good impression
of movement and control. A maximum of five crashes are allowed
per race, and the motorcycle is repaired prior to each of the
three races. There are three skill levels for selection at the
beginning of the race. Give your cycle too many RPMs and the engine
will blow. Top speed is 100 MPH. If you crash you will skid to
a stop and it will be necessary to begin in first gear again.
In the final race, Beach Sprint, you will encounter dune buggy
drivers in addition to other obstacles that must be avoided. Graphics
and sounds effects are excellent.
MOUNTAIN KING - The object is to capture the Golden Crown of the
Temple and carry it safely to the top of the mountain before your
time expires and/or you are destroyed. As the explorer you use
the joystick to maneuver throughout the mountain, going left or
right and jumping from plateau to plateau. In order to gain entry
into the Temple, you must be in possession of the Flame Spirit.
Your flashlight is used to find the Treasure Chests and to confirm
the location of the Flame Spirit. But you must first collect over
1,000 points worth of diamonds, embedded in the cavern walls throughout
the mountain. Cave Bats inhabit the caves of the mountain, serving
to protect both the Temple and its Golden Crown. The Giant Spider
lurks at the bottom of the mine with a web to catch you. You can
escape if you are quick. Treasure Chests are randomly hidden throughout
the depths of the mountain, visible only with the flashlight.
It is filled with diamonds to add to your score. The Skull Spirit
guards the entrance to the Temple, but will grant you entrance
when you possess the Flame Spirit and quickly enter. Once inside
the Temple you must scale the walls to get to the Golden Crown
and bonus points. Once you have placed the crown on your head,
theme music will play that indicates you must make tracks to the
top of the mountain where the Perpetual Flame burns before time
runs out or before the Cave Bats steal the Crown from you. Special
features include Ladders used to go up and down, Flashlight to
see various objects, and the Scoring Display that indicates your
current score and the amount of time remaining in the game. Music
is one of the most critical and exciting elements since it indicates
how close you are to the Flame Spirit by the volume, and the time
you have after receiving the Golden Crown. Sound also indicates
the approach of the Giant Spider. Time is a critical element,
depending on which of the eight skill levels you are playing.
The time provided is less in higher levels. Good graphics and
sound effects.
MOUSE TRAP - Based on the arcade game, Mouse Trap is a game that
is popular with children and adults alike. The cheese-chomping
mouse is moved above a maze, opening and shutting maze doors to
escape the pursuing cats while collecting cheese and bonus objects.
Eat a bone, then turn your mouse temporarily into a cat-biting
dog that sends the cat to jail temporarily. The keypad is used
to control many functions. Buttons 1, 2 and 3 control gates in
the maze that are red, yellow or blue in color. Pressing 5 changes
your mouse into a dog when you posses bones as indicated at the
top of the screen. Bones are collected from the maze, along with
bonus prizes and points. Bonus prizes appear one at a time in
certain locations on the screen. You complete the maze by clearing
the maze of dots. You then go on to a new maze and even livelier
action. Each player begins with three mice, and each time your
score reaches a multiple of 40,000 you win a bonus mouse (up to
five at a time). Therefore, it is important to try to get all
the bonus points, including a 10,000 point bonus when you have
eaten all the cheeses in a maze. In the center of the maze is
an "IN" box that allows you to escape and randomly appear
in one of the four corners of the maze. It should be used with
caution since a cat could also be in one corner, too. There are
four skill levels for one or two players. The music and graphics
are very good, lending to the enjoyment of the game, especially
for children.
MR. DO - Guide Mr. Do as he tries to harvest his orchard before
the evil Bad Guys can catch him. Mow a path to the cherries and
start picking. When the bad guys start coming, throw a Power Ball
to squelch him. Apples can be pushed on top of Bad Guys, too,
to squash their pursuit. They freeze for a few moments allowing
you to dash to the center of the screen and capture the treat.
But there are three Blue Chompers and an Alphamonster that must
be avoided and eliminated. Eliminate all five Alphamonsters to
spell E-X-T-R-A and win an extra Mr. Do. Bad guys can transform
into Diggers that can dig through the grass, too. Sometimes a
special treasure springs up in the orchard - a glittering diamond
that awards you 10,000 points and the next screen. To complete
a screen, pick all the cherries, or eliminate all bad guys and
diggers, or eliminate all alphamonsters to spell EXTRA, or capture
the diamond. Each player begins with five Mr. Do's in skill level
1 and three in all other skill levels. Good graphics, music and
sound effects. One or two players.
MR. DO'S CASTLE - The object is to keep Mr. Do safe and moving
to the next scene in his castle. To do this, help him eliminate
as many unicorns as possible by either whacking them directly
on the head with his hammer, or by hammering out floor blocks
from above so they land directly on top of the unicorns. The hammer-happy
game begins as Mr. Do enters his humble home through the basement.
With hammer in hand, he's ready to confront his invaders head
on. Go up and down ladders, down hallways - even drop him off
landing or through openings in the floor. Avoid unicorns that
are red, blue or green. In the eight different screens, each one
somewhere in Mr. Do's Castle, there are seven floors including
the top and basement floors. The Red unicorn comes first, but
is most easily eliminated. But before the last one is gone you'll
hear a change in the background music and he'll turn blue and
double in number. Hit a red one on the head too many times and
he'll turn green. Hit him and he'll turn blue. Blue Unicorns are
the worst, and they can split into. They also cannot be knocked
through holes in the floor. There are also Bonus Letter Unicorns
that, unlike the others, run from Mr. Do. When you have collected
all 3 keys in a scene, AND reached the door at the top of the
castle, the unicorns will change to Bonus Letters. As quick as
you can, clobber them and for each one you eliminate you'll earn
the corresponding letter in the word "EXTRA'. Spell EXTRA
and win an extra Mr. Do, advancing to the next scene. Like MR.
DO, there are Ladders and Cherries. Floor Blocks on levels 2 -
6 consist of Cherries he loves to eat, Keys that must be knocked
out in order to open the door at the top of the castle, Skulls
which allow an entire section between two skull to drop when the
skulls are knocked out, and Unicorn's Blocks where unicorns fall
into a hole. The Castle Door on the top floor is where the unicorns
enter each scene, and which indicates when Bonus Letters unicorns
are on the way after knocking out all the key blocks. Reaching
the door while it is flashing gives you the chance to collect
Bonus Letters. There are 8 different scenes and 16 different Difficulty
levels within Mr. Do's Castle. One player. Pause Feature. Good
graphics and music, sound effects.
MUSIC BOX DEMO - This is a Coleco in house program that features 99 tunes used in various Colecovision Cartridge titles. You can select the music by pressing a controller keypad up to 99 in two digit sequences, and change menu screens by pressing the pound key.
NOVA BLAST - You are the last of the fleet and you must fight
air enemies and water walkers from destroying the last four Capsulated
Cities on the water's surface. You and the cities are protected
by shields, but they can only protect you for so long. You must
avoid collisions with, as well as shots from, enemy ships. The
game ends if enemy fire destroys all four cities, or if Nova 1
is damaged by too many hits or collisions. Using the hand controller,
you select your skill level from three: Cadet, Intermediate, or
Expert. The higher your rank, the more flying squadrons and Water
Walkers you battle, and the more cities will be under attack at
one time. You have unlimited lasers and bombs, plus a surface
scanner to detect cities and enemies. An indicator tells you your
shield energy, and you can beam energy aboard from Energy Depots.
You can also beam a shield onto a city that has lost its protective
capsule. After you destroy all of the enemy, you earn bonus points
and a new wave of attack begins. Moving the joystick speeds up
Nova 1 to maximum acceleration (left or right) until it is released,
and Nova 1 can go up and down. When Nova 1 reaches the edge of
the scanner, it wraps back to the opposite end of the scanner
screen. Graphics are excellent, and sound effects good. One Player
Only.
OIL'S WELL - You're rich ... maybe. Geologists have just located
one of the largest oil deposits in North America on your land!
But you have to get it out of the ground before you can spend
it. The other oil barons are jealous, and they would do anything
to sabotage your operation. They have planted oozies and land
mines in your oil fields to wreck your drilling equipment. The
oozies attack your pipe and eat right through it, or your drill
bit sets off an underground land mine. Gather in precious oil
pellets, watch for extra-rich deposits of high grade oil, and
in the deepest caverns below you will find an occasional deposit
of petromin; a rare mineral that slows down oozies and gives
you a chance to mine some of the deeply buried oil pellets. As
you mine your eight oil fields, a refinery is being built overhead.
Clear out all the fields and your refinery will be finished. You
begin with three Drill Bits, receiving a new one for every 10,000
points. Use the joystick to drill in any direction. One or two
players, three levels of difficulty, and Pause control. Excellent
graphics and sound, sound effects.
OMEGA RACE - Command a starship in airless space in battle against
an alien Droid Force, or against a friend. Fire laser blasts at
the enemy while evading return fire. If you eliminate the first
fleet, others follow. But if you take too long the Droids become
Death Ships that track and blast at your fighter and drop mines
as additional hazards! While recommended for play using the ROLLER
CONTROLLER, standard Hand Controllers can also be used. Eight
skill options for one or two players are provided, plus the Head-to-Head
option to play against a friend. Another four options allow the
play of the standard game, Fast bounce, Tunnel, and Astro Gates.
The Tunnel or Astro Gate option allows you to escape enemy fire
or to sneak up for a surprise attack. The tunnel opens up a path
in the center barrier from top to bottom. The astro gate is a
teleportation device that can instantly transport you from the
top to the bottom or opposite of the screen. Fast Bounce makes
your fighter increase in speed each time it collides with the
walls, up to its maximum speed. The game begins with five Omega
fighters and you earn a bonus fighter when you score 40,000 points,
150,000 points, and 250,000 points. Good graphics and sound effects,
music.
ONE ON ONE - Like the game of basketball itself, One-On-One rewards
you for playing with your head as well as your hands. Master the
joystick moves, get your timing down pat, hone your reflexes till
you can handle the Pro Level - and you can still lose if you
get out-thought. Four levels of play are available: Park and Rec
- the referee tends to be asleep in this one, so don't expect
many fouls to be called. Shots are both easier to block and easier
to make. Varsity - The ref begins to take his responsibility seriously.
Shooting and blocking require more finesse and timing. College
- The standard setting. Get good at this level and your pride
will be well deserved. Pro - Though the 24 second clock still
ticks 24 times, the ticks will come faster. Taking the computer
on at this level with either player is like playing a champion
on his home court. Speed is what you might call one of your computer's
strong suits. You can play the role of either Julius Erving or
Larry Bird and the computer will play the other. Or you and a
friend can play against each other. You can choose to play for
a set amount of time or to a set score. Either the winner or loser
can take the ball next after a score. Score three and two point
shots, and one point for free throws. The computer knows each
players shooting percentages from each area of the court, plus
what their pet shots are. Fouls are called for traveling, charging
or failing to get a shot off before the 24 second clock runs down.
Both offensive and defensive fouls are called. Fatigue sets in
from continuous running and jumping. Time out can be called. Each
player's fatigue is shown by a bar - the longer it is, the more
fatigued. Players even have hot streaks. A ferocious dunk may
even shatter the backboard! Go for a steal or block a shot just
like the real thing. Good graphics and sound effects, including
crowd noise.
PEPPER II - In this maze type game you guide your Pepper angel
up the track, creating a zipper effect. The object is to zip all
the track around a room in a maze full of rooms that actually
consists of four different mazes. But roaming Eyes rush after
you from every maze exit, and a Zipper Ripper unzips all the tracks
that don't surround rooms. When you enclose a room containing
a pitchfork or a magic box, you briefly change into an Eye catching
devil as music plays. Some rooms have safety pins or hammers that
are bonus prizes. Each screen maze has four exits to the other
four screen mazes. You can exit at any time if the pressure gets
too hot. Once the entire maze has been completed, a new maze appears.
But this time the tracks can disappear, leaving only the intersections
and your memory to guide you. One or two players may play any
of four different skill options. Earn an extra Pepper when you
enclose all four mazes in a play level. You begin with five peppers
in skill level 1, three in other skill levels. Good graphics and
music, sound effects.
PITFALL - Guide Harry through a treacherous jungle maze. He must
leap over obstacles and dodge deadly dangers while grabbing all
the treasure he can reach. Some hazards slow him down, robbing
you of points; others stop him cold. The "inconvenient"
hazards are open holes in the ground and rolling logs. The "catastrophic"
hazards include scorpions, fires, cobras, crocodiles, swamps,
quicksand and tar pits. They will cost you one of Harry's three
lives. Pitfall Harry's trip must be made through a maze of surface
and underground passages through the jungle. To capture all 32
treasures in under twenty minutes, Harry will have to use some
of the underground passages. Swinging vines help Harry get over
obstacles. Good graphics and sound effects. One player. Pause
feature.
PITFALL II - Help Pitfall Harry find his niece, Rhonda, the cowardly
cat, Quickclaw, and the great Raj diamond. On the way, grab all
the gold bars you can. Be on the lookout for a pesky stone-aged
rat, frogs, bats, condors, eels and albino scorpions. Red crosses
are mystical incan healing centers. When you succumb to a danger,
you are magically transported back to the last red cross touched
as your score is reduced. While Harry cannot die, the score can
be reduced to zero and obstacles can take great skill to overcome
as the search for gold bars, Rhonda, Quickclaw, and the Raj diamond
continues. Harry will swim in underground lakes, diving to reach
the gold. Balloons may even be caught to float across obstacles.
The fun can go on for hours. Music may be turned on and off, and
the game can be paused. There is no time limit, however. Excellent
graphics and music, sound effects. One player.
PITSTOP - For the Driving Module #2 or standard Coleco joystick
control, you've got to decide when it's time to put the pedal
to the metal and when it's time to hit the pits. Watch for other
cars; some will try to run you off the track. Watch your tires
and fuel, too. Either could put you out of the race. Survive the
challenge and claim your purse. A radar map shows you where the
next pitstop is. Pull into the pit and prepare your crew to race
the clock. Up to four players may compete in three difficulty
levels. You may select the number of laps and the type of race.
There are three racing options: a single race, Mini-circuit (3
races), or Grand circuit (6 races). If you select a single race
you will be asked to select one of six race courses. Each will
push your high performance race car to the limit. Excellent graphics
and sound effects.
POPEYE - In this game, you're Popeye and the goal is to catch
all of Olive's hearts, notes, and cries for H-E-L-P before they
hit the water and sink or before Brutus, the Sea Hag, or some
vulture knocks you overboard. Each time you complete a round,
you'll automatically proceed to the next more difficult round.
Popeye will punch Brutus or the Sea Hag's bottles, knocks out
vultures, hit the punching bag, or grab his spinach using the
FIRE buttons. You begin with 4 Popeyes. Popeye's spinach will
randomly appear in specific places on the screen throughout the
rounds. Reach it in time and hear the "Popeye Theme"
and gain a chance to catch up with Brutus and knock him overboard
for a bonus score. Catch any of Olive's tokens while the tune
is playing and receive double the score for each. Catch 24 hearts
and you'll automatically begin the next round. In two player games,
players alternate as Popeye. There are three different skill levels.
Excellent graphics and sound effects, music.
PORKY'S - Porky's is an adventure in which you jump, climb and otherwise make your way through the obstacles. This is an Atari cross over game with good graphics and sound.
Q*BERT - The object of Q*BERT is to score as many points as possible
by changing the color of the cubes on the pyramid from a starting
color to a destination color. You do this by hopping from cube
to cube while avoiding the "nasty" characters who will
try to stop you. Each time you complete a pyramid (all the same
color), you proceed to a new pyramid or round. Try to complete
as many rounds as you can. There are six separate games, three
each for one or two players, nine levels in each game, and four
rounds per level. Simply point the joystick in the direction you
wish Q*Bert to jump. Other things hopping about at times are:
red and purple balls, Coily - the snake with a perilous pounce,
Ugg - doesn't actually hop, but he moves sideways and upward from
the bottom of the screen, and Slick - the fellow that changes
the color of the cubes as he hops, but he can be stopped. There
are Flying Discs that Q*Bert can escape on when things get too
crowded, however. Jump on a flying disc and soar to the top while
Coily jumps off into space and doom. Q*Bert lands back at the
top of the pyramid ready to continue the quest. Excellent action
and Graphics, sound and music. Very Popular with all ages. A perfect
puzzle challenge.
Q*BERT'S QUBES - In Q*Bert's Qubes the object is similar to Q*Bert,
color match qubes in a row (or rows) of five. Like Tic- Tac-Toe,
a row of qubes with the three visible sides alike will solve the
puzzle and take you to the next round. There are four rounds per
level, nine levels in all. There are eight skill levels for one
or two players. The game begins with a brief demonstration and
it then shows you all the ways rows can be matched. A qube in
the upper left corner of the screen indicates the proper matching
pattern (three sides) and Q*Bert appears. Some qubes on the screen
are colorless to make the challenge more difficult - there are
only certain rows with color qubes to allow a match. As qubes
are matched individually by jumping on and off, rotating the qube
as Q*Bert jumps off, the qube becomes colorless. Once a row of
colorless qubes is achieved, the round is over and a new screen
appears. Other creatures hopping about include: Meltnikes"> - derive
their name from their ability to sink and disappear into qubes
of the same color, Purple Ball, Rat-a-tat-tat - hatches from a
purple ball; looses his balance when he jumps on a spinning qube,
Green Ball - contact with him freezes all other characters, and
Shoobops - Mean dudes, can rotate qubes (even ones already matched).
A Bonus Round comes after round 4 and challenges Q*Bert to stand
in place until each Qube is rotated correctly. As the game progresses,
you may be required to make upto three tic-tac-toes per round.
There will be fewer free qubes per round, and of course, the pursuit
characters move much faster and are introduced more frequently.
Excellent graphics, music and sound effects. A perfect puzzle
challenge. Pause feature.
QUEST FOR QUINTANA ROO - Yucatan Sam explores the temples of Quintana
Roo searching for the keys to open the ceremonial vault and acquire
the riches inside. The game begins with a screen that allows you
to enter secret entry codes (found during previous play) and start
the game in upper levels, or fire button to begin the first level.
Outside the temple Sam must evade snakes while climbing the outside
of the temple and reach the portals to the rooms inside. Down
a chute and into a Temple Room where Sam can use weapons against
snakes, spiders, and mummies. Sam also possesses a chisel and
Geiger counter - helping Sam find objects that must be picked
up. These objects include map rocks to open a vault, treasures
that score points, and acid to restock Sam's supply. If Sam is
bitten by a snake, their is a Magic Herb that can be located and
provide the cure. The Temple Air inside is very stale and can
only support life for a minute and one-half before Sam must exit.
The Map Vault is solved using a map rock placed in the proper
map rock hole. The chisel is used to open a vault door, but acid
may also be used. An extra man is awarded for collecting 20 treasures..
Excellent graphics and sound effects. Pause feature.
RIVER RAID - A fast paced game with excellent graphics and action.
Your mission is to score as many points as possible by destroying
enemy battleships, helicopters, fuel depots, jets, land tanks,
hot air balloons and bridges before your jet crashes or runs out
of fuel. The River is divided into sections, with a bridge at
the end of each section. Your jet fighter will bank to the left
or right when you move the stick, and accelerate when pushed forward
or slow down when pulled back. Side buttons control the missiles,
holding down providing continuous fire. You begin with four jets.
You lose a jet when you run out of fuel or touch anything except
a fuel depot. A siren sounds when your fuel drops below 1/4 tank.
Refuel with a slow fly-by of a fuel depot. Land tanks appear at
bridge number 7, and Helicopter Gunners appear at Bridge 13. Eight
skill levels for one or two players actually allows you to start
at bridge 1, 5, 20, or 50. Fun for all.
ROBIN HOOD - Your goal is to rescue Maid Marian from the castle
and steal the Gold from the evil Sheriff of Nottingham. First
you must fight your way through the dangers of Sherwood Forest
into the Castle. Robin must shoot 15 henchmen of the Sheriff with
his bow and arrow (in 8 directions) before he can cross the bridge
into the next screen, the Meadow. Here he must face a whole platoon
of henchmen, and use the sword to slay them using Unlimited Lives
before moving on as quickly as possible - time is of the essence.
At the Castle Entrance, Robin must shoot five tower guards before
a secret target appears that will allow him access to the castle.
Outside guards patrol and encounters result, too. Finally in the
castle, the search begins for Maid Marian and the Sheriff's Gold.
Nice music and great graphics, action and sound effects. Pause
feature.
ROCK N' BOLT - Build a 100-story building from a puzzle of moving
beams. Jump from girder to girder, bolting all of them down in
the proper pattern, then return to the elevator and move on to
the next floor. A Blueprint shows you the floor plan for each
screen. Black bolts mean the girder is in the right place. Flashing
Gold Bolts earn you bonus money if you land on them. And Flashing
Green Bolts can earn you an extra man. There are three time options.
Number 1 provides you with untimed rounds, but no wages are earned.
Option 2 and 3 are timed rounds in which you lose a man if you
don't bolt down every girder and jump on the hydraulic lift before
time runs out. You also select the level of play, which varies
the time you have available on options 2 and 3 above. Earn money
for each bolt secured, and lose money for every bolt you undo.
Option 3 pays better than 2, but the round is a minute shorter.
Study the floor plan for each level. The timer doesn't begin until
you move the joystick. Excellent graphics, music and sound effects.
Great challenge for anyone enjoying a good puzzle. For one or
two players.
ROCK 'N' ROLL, IT'S ONLY - In this brilliant text and graphics
game, you start with a guitar, a few bucks and enough raw talent
to sit in with the Stones or the Police. Rock 'n' Roll takes you
down a whirlwind road seeking the unbelievable wealth, status
and popularity points you'll need to succeed. If you're really
good and can avoid exhausting tours, bad managers, lousy material
and too much fun, you can keep your money, stay happy, and interpret
the record charts and newspaper headlines to become the all time
reigning King of Rock and Roll! First you must choose a name for
your group, and the level of play (1-3). Status reports appear
for reference throughout the game, helping you make career decisions.
To win you need a million dollars, 1000 popularity points, and
3 status symbols. Every game will be different.
ROC 'N ROPE - A game of skill and speed, you search for the Golden
Bird of Fortune. In your quest, you'll journey through the land
that time forgot. You must scale the heights with your trusty
rope and shine your powerful flashlight to daze the dinosaurs
and swift-footed cavemen who chase you at every turn. At the top,
a feathered fiend, the Flying Roc, tries to bop you with bouncing
boulders. A trail of eggs containing magical powers leads you
to the Golden Bird, and the eggs you gather can make cavemen and
dinosaurs disappear. The treasures are yours when you reach the
apex, but the quest isn't over as along comes a new perilous maze.
Excellent graphics and music, sound effects. One or two players
in eight skill levels. Standard or Super Action Controllers can
be used.
ROCKY - Using the SuperAction Controllers, one or two players
can play against the computer or each other in four skill levels.
Whether you're the Italian Stallion or Clubber Lang, you're in
the ring with the toughest opponent of your career! Put up your
gloves, look for an opening, then land a punch. Bob and weave,
duck, jab to the body. Quick maneuvering confuses your opponent.
Direct hits earn you points as you wear your opponent down. Keep
punching away until he falls to the canvas. Then get into your
corner and watch the referee count him out. Rocky starts with
a Demo (press 0) and the action is quite realistic! The crowd
reacts to slow play or good boxing. Fighters can clinch. They
become dazed and confused when hit too much. And they get tired,
resting between rounds. Each round is one minute. Indicators at
the top of the screen indicate each fighters Daze and Fatigue
factors. Ten rounds of boxing. Pause feature. Excellent graphics,
music and sound effects. A real hit!
ROLLOVERTURE - The object of this game is to help Maestro Theodore
T. Tophat (known as triple T) travel around the orchestra pit
attempting to direct the rolling note into the proper note-maker
slot. The orchestra pit contains seven levers, positioned over
the note-maker slot that the lever controls. Triple T runs by
a lever to change its setting, opening or closing the corresponding
note-maker hatch. There are two blue bumpers and seven red bumpers
in the pit. The blue bumpers when run over by Triple T will scramble
the note-maker slots at the bottom. The red bumpers will scramble
the note-maker slots when run over by a rolling note. Once the
proper lever opens the proper note-maker hatch, the rolling note
can roll in and the note plays, a new note comes rolling down
from the music sheet. A conveyor belt on the bottom level of the
orchestra pit is used to direct the rolling note to the left or
right note-maker slots. Triple T changes the direction of rotation
by running on the belt in the opposite direction. Triple T can
jump rolling notes and gaps in the pit levels. He also has seven
ladders to get him around the pit. Eight skill levels for one
or two players. Pause feature. Good graphics and sound effects.
SAMMY LIGHTFOOT - Step right up and see the most daring acrobat
in this wide world. He jumps, he swings, he flies! Sammy Lightfoot
performs incredible feats high above your head. His courage will
amaze you and his skill delight you. Sammy will leap huge circus
balls and fly through the air over scorching flames. He will dodge
lethal plungers and cross huge chasms. Finally, Sammy will swing
on a trick rope, challenge the man- eating pumpkin and soar on
a flying carpet! Begin with five Sammys, and good luck. Eight
skill levels for one or two players. Good graphics and sound effects,
music.
SECTOR ALPHA - A game of skill which pits you against the alien
spacecraft armed with missiles that approach you in the way missiles
do in Subroc. Your defense is to avoid them or shoot them. The
screen reveals three smaller Radar Screens above the main screen
which reveal alien spacecraft in the Main Screen and the screens
to the left or right that may be entered. Automatic siting helps
destroy the aliens. Five lives are provided. Good sound and visual
effects.
SEWER SAM - Sam is waiting at Central Park for his girlfriend
Sally. He see her, rushes to greet her and the next thing he knows,
he's scrambling around the sewers of New York. But three Russian
submarines have been detected in the city's sewers and the system
has been blocked off. The only way Sam can get out is to sink
all 3 subs. He has a revolver with six shots and reload ability,
and three lives. Choose from one of eight skill levels for one
or two players, and use the pause feature as necessary. Sam can
swim, climb the walls and even jump down. There are three types
of sewers. Some have solid floors, some have water canals, and
some have pits. All sorts of Nasties are after Sam: Bats, spiders,
snakes, grunts, crocodiles, sharks, Sewer gulls (don't kill, but
carry Sam back through the maze), and submarines. Missiles must
be destroyed. When all 3 submarines have been destroyed, Sam climbs
back up to the street to greet his girlfriend. Very nice graphics
and sound effects that are realistic.
SIR LANCELOT - You are Sir Lancelot astride your winged horse,
Pegasus. You set out on a quest to save a poor maiden held prisoner
in a castle by a fire-breathing dragon. As you start your journey
winged creatures will try to kill you, but with your charmed lance
and careful flying by Pegasus, you can overcome their challenge.
When all are defeated, you reach the castle and face the dragon
flying above a lava pool. You must evade his fiery breath which
stuns, and use your lance to kill the dragon and save the maiden.
Once slain, you will face new creatures guarding another castle,
and these defenders will have heard of your exploits and be more
difficult, as will the dragon. Excellent graphics, sound effects,
and music. Eight skill levels for one or two players.
SKIING - This two event (Slalom or Down Hill) Skiing Game has
three skill levels for up to four players. Each player enters
his name and scores are posted accordingly. Select the event and
difficulty. As you ski from the top of the screen down, use the
Hand Control Joystick to curve left and right, controlling speed
and direction toward each new gate that appears from the bottom
of the screen. The screen scrolls up as the course is run, and
the skier takes a skiing motion to make the fastest time. The
player and score is then posted before play continues. The Down
Hill event features a course filled with trees (along the left
and right screen) and rocks protruding above the snow line. Whether
the skier hits a gate in the Slalom event or hits a rock or tree
in the Down Hill, the player will fall and loose valuable time.
An infinite number of courses are included, each course is randomly
determined every time you select a new skill level or new event.
Players take turns using first hand controller. Excellent graphics,
good sound effects and music.
SLITHER - The exciting game with the Coleco Roller Controller
features quick response over full screen movement that allows
you to fire both up and down at those deadly snakes and dinosaurs,
and wriggling attackers. Snakes can split when your laser blast
hits them. Pterodactyls menace from the air. A tyrannosaur drops
more brush to block your way. Soon there are invisible snakes
to join in. The battle continues from day to night scenes, where
snakes have beady eyes. Eliminate all the snakes and the Bonus
Timer awards you the remaining time in points. Four skill levels
for one or two players. Pause feature. Excellent graphics, music
and sound effects. Roller Controller only.
SLURPY - Slurpy is a being called a Vacumus whose only strength
lies in his long snout that enables him to suck in and swallow
nearly every living creature within the caves he guards. When
mutants pour into the caves, Slurpy slurps up these viperous devils
while avoiding their vicious attacks. Slurpy can face left or
right and move about the cave in all directions. When the powerful
vortex in front of Slurpy's snout-like mouth comes in contact
with creatures or good food, he automatically eats it. If it is
something poisonous (turning red), he can spit it out before swallowing.
Slurpy's main food is the blue Glowbug, a small flying creature
that looks like a small blue glowing ball. When he eats all the
Glowbugs in a cave, he advances to the next cave. Take too long
and the cave becomes unstable and earthquakes are common. Chemical
conditions in the he cave cause the Glowbugs to change from blue
to red or gold. The red Glowbug is poisonous and will kill Slurpy
if swallowed. The Gold Glowbug makes Slurpy golden and strengthens
him so that he can safely take one hit from his cave enemies or
swallow one poisonous creature without dying. Extra lives are
awarded for reaching various score levels. At the bottom of the
cave are a dozen eggs which hatch as Cave Bugs or Cave Birds whenever
hit by a red Glowbug or another cave creature. Soon after an egg
will hatch and will lay a new egg unless slurped first. One or
two players in four different skill levels. Good graphics and
sound effects.
SMURF PAINT 'N' PLAY WORKSHOP - a combination of the toys kids
benefit from most: an electronic paint set, flannel board, puppet
theater and movie maker. The program is designed to gently guide
children as they embark on their own explorations into movement,
color, animation, and imaginative play. Children can play, paint,
place objects on blank or predrawn screen, stage and record plays,
even create animated cartoons. A demonstration program introduces
the workshop completely, starts automatically, and can be stopped
by pressing #9 on the keypad. Select Paint and Play, Record, or
Demonstration after the program loads. Two children can each control
a character (four are available) that is selected by pressing
#6 on the keypad. Select a predrawn screen and add objects to
the scene. Make your character walk through the scene, leap and
fall. Press #9 on the keypad anytime to go back to the main menu
where you can select RECORD. When you return to the scene, every
action you take will be recorded for complete playback in real
time. The scenes can be extensive and joined with other scenes
accessed by pressing appropriate numbers on the keypad. A special
animation feature allows you to predraw four scenes and animate
them with clouds, characters, etc., that move across the screen
when played back. Graphics and sound effects are excellent, and
the music is very good, but can be turned on or off by pressing
the # key. Pressing #1 reveals a screen of objects for outside
scenes, pressing again reveals a screen of characters and symbols,
and pressing a final time reveals more objects for inside. An
object is selected using the joystick, and then press #2 to capture
(copy) it and press again to paste it on the scene you are working
on. Press #3 and you can free-hand draw using 16 selectable colors.
Change your mind, press #5 with the painter or smurf touching
the object and it will disappear. No matter whether the child
is pre-school, nursery-school, or school-age, each will find Paint
'n' Play fun and enjoyable.
SMURF RESCUE IN GARGAMEL'S CASTLE - In Coleco's Smurf Rescue,
treacherous Gargamel has captured Smurfette and has trapped her
in his lab. To free her, nimble-footed Smurf must run, jump and
duck his way through dangerous woods, fields and cavern. Dodge
the spooky hawks, bats and spiders sent by Gargamel. The Control
Stick makes Smurf move left, right, duck or jump short or long.
Smurf makes points for jumping obstacles, but if he falls short
or waits too long to jump he will be eliminated. Five Smurfs are
provided. Each round must be completed before Smurf's energy level
(as displayed at the top of the screen) is exhausted. As smurf
comes to the right or left edge of the screen while moving, the
screen will change to the next scene and its hazards and creatures.
Once Smurf has entered the castle and freed Smurfette, the Smurf
begins his journey once again. One or Two players can play four
skill levels. Excellent graphics and sound effects, music. Even
young children enjoy and are able to play surprisingly well at
skill level one, but this is a game for all ages!
SOCCER - Known as FootBall in other parts of the world than the
U.S.A., this game features the use of Super Action Controllers
to control all the facets of this game. You will be the goal-keeper
diving to make incredible saves, the full back with fierce last
minute tackles, the mid-field 'general' directing shrewd passes
and the center forward scoring great goals. You will be involved
all the time in the most exciting moments of the game, scoring
the winning goal. The game actually consists of more than just
play between two players. There are six options: Demo, Fast and
Slow Soccer for two players, Penalty competition, and practice
for penalty taking, and saving as goal tender, and tackling for
one player. These last three options help you sharpen up your
skills. The Demo allows you to look on as a game is played. The
majority of the soccer field is in view with its players. When
action gets close between two players, the shot zooms in to full
size. When shots are taken on goal, the view is full size, too.
The finger buttons control kicking, tackling, strength of a kick,
and trajectory when pressed or used in combination. When goal-
keeping, the finger buttons control the direction of a dive, as
well as the trajectory and positioning of the goal-tender. The
Roller is used to move the entire team forward and backward along
the field of play. On selecting options 1 or 2 for slow or fast
soccer, while the music is playing you and your opponent will
strengthen your team and choose a team formation. The game begins
with a mid-screen kick. Transfer control to another closer player
by pressing the yellow or orange action (finger) button. When
opposing players are near each other, the enlarged action screen
appears. Kick your opponent and he/she will be awarded the ball.
Each match has two 12 minute halves. Pause feature. Excellent
graphics, sound effects and music. SuperAction Controllers Only.
SPACE FURY - Coleco's Space Fury pits you against the space fleet
of the Alien Commander. Maneuver your fighter to avoid enemy scouts.
Then fire to eliminate them before they join to complete a ship
that shoots deadly fireballs. Banish the first squadron and you
get a chance to join with a mother ship that gives you more firepower.
If you defeat all the squadrons, you'll be matched against the
entire alien fleet! Choose one of eight skill level options for
one or two players, and then an alien appears speaking an unknown
language - translated on the bottom of the screen. Then prepare
for battle as you maneuver your jet and fire. Once the round is
finished, move on to the docking phase and dock with one of the
three mother ships for even more firepower. Fast paced action
and high scoring fun. Start with five ships and win a bonus fighter
at 20,000 points. Excellent graphics and sound effects, music.
SPACE PANIC - Coleco's challenging Space Panic pits your Spaceman
against the cunning Space Monsters who are out to get him. Make
your Spaceman dig holes in girder floors to trap the monsters.
Then quickly fill them over and make the monsters fall through
to their doom. There are five floors, and some monsters soon will
need to fall through two or even three floors (depending on the
color of the monster) in order to be eliminated. Ladders connect
the floors, and the standard Hand Controller moves your Spaceman
up down, left and right, digs the holes and fill them back in.
The longer you play, the more monsters and/or harder to eliminate
monsters appear scattered about the maze. When all monsters have
been eliminated, the next round begins with a new maze and monsters.
As you play, Oxygen is used up as shown on an indicator. The more
oxygen than remains, the bigger the bonus you get per round. A
score of 5000 awards you another Spaceman. One or two players
select from four skill levels. Excellent graphics, sound effects
and music.
SPECTRON - The skies above your base will literally be filled
with the ranks of dangerous and unpredictable aliens. An incredible
background will transport you right into space with all the colorful
graphics. The mission is to protect the motherland and repel the
invading forces. Four Spectron Fighters are provided. A Strip
Shield allows you to shoot through portions of it as it protects
you from alien fire. Some aliens can land and set bombs in your
home base, and over nine bombs will destroy the motherland and
end the game. An alien mother transport can be shot down for extra
points, and other aliens are able to dip and do unpredictable
things, making them difficult to stop. Receive a bonus fighter
and new shield for ever three (skill levels 1 and 2) or four attacking
formations you ward off. One or two players can play four skill
levels. Excellent graphics, sound effects and music.
SPY HUNTER - Spy Hunter is an excellent game for either Standard
or Super-Action Hand Controllers (you are asked to choose at the
game's beginning). Enemy agents have infiltrated our country and
you have been charged with the responsibility of eliminating these
agents. The base of operation is the Spy Hunter vehicle. Equipped
with a machine gun to blast the enemy (Blue) vehicles that will
run you off the road, you also will be able to augment and replenish
your arsenal along the way. Weapons Vans appear along the coursing
highways you drive along. When they do appear, slow down and drive
up the ramp. The van will pull over and park and you will back
out with a new weapon, or replenishment of an existing weapon.
Bonus Weapons include Oil, Smoke and Rockets. More advanced enemy
weapons will require oil to make them slide off the road, Smoke
to hide and elude the enemy, and Rockets to blast away enemy Helicopters.
The road will split, you will cross bridges over water, the seasons
will change and the road become icy; you will exit to a ramp where
you leave the car and drive a speed boat as you avoid barrels,
torpedoes, and shallow areas of the canal through which you drive.
Leave the canals and exit back to the roadways. Use your vehicle
to bump other enemy vehicles off the road. Avoid eliminating innocent
vehicles and motorcycles as you run up your score, but watch them
close. They can cause a crash and eliminate you just like the
enemy vehicles. Begin with one Spy Hunter Vehicle, but earn an
additional vehicle for scoring 10,000 points before the timer
runs out. Players can earn two additional Spy Hunter vehicles
for scoring 18,000 points before the timer runs out. An additional
vehicle is earned at 30,000 and every 30,000 points thereafter,
up to 120,000 points. Pause feature lets you take a break. One
or two players can play four skill levels. Excellent graphics.
Excellent music accompanies play. Great sound effects. Fun for
entire family.
SQUISH 'EM SAM - He's on his way to the top of a 48 story building
to collect a suitcase full of money. But the creepy creatures
are determined to knock him off the building before he get there.
And falling objects make the climb even more difficult and dangerous.
You score points by climbing to the top of the building, squishing
Creepy Creatures or jumping over them. He shouts "Squish
'em" when you stomp on a creature and "Money, Money,
Money" when you reach the suitcase. If he's knocked off the
building, he just says "Whoops". When a creature is
squished, it turns from blue to white and can no longer be squished.
You can, however, jump over them. The higher up you go, the more
objects are falling faster. You begin with four lives and you
earn bonus men by picking up prizes (one per building). When Sam
earns a bonus man, he yells "Wow." Play levels can be
selected manually (from 1 to 9) using the control stick "#"
key, or achieved by successful play. To climb the maze, you must
find the path that allows you to the next floor, avoiding the
creatures and falling objects in the process. Creatures get taller
and harder to jump, too. Pause feature. One player. Demonstration
feature shows you higher levels and play. Good graphics and sound
effects, plus it talks in a realistic voice as you play!
STAR TREK - For use with either the Standard Hand Controller or
Super Action Controller, you captain the Starship Enterprise through
embattled sectors of Federation Space! You must be on guard for
marauding Klingon raiders and the rogue space-probe NOMAD! Fire
your Phasers and Photon Torpedoes to defend your ship and Federation
Starbases. Avoid the warp-draining Antimatter Drone. Dock at starbases
to repower your shields, photon torpedoes, and warp drive. Be
careful not to detonate a mine. The screen provides both a strategic
display that shows an entire sector, and a tactical display where
ships are shown full size. In addition, shield strength, number
of photon torpedoes and warp capability are displayed below your
score. Every 20,000 points earns you one shield segment, a Torpedo
segment on the Photon indicator, and one quarter of a Warp Drive
indicator. Pause feature. One or two players can select from four
skill levels. Good graphics and sound effects, music.
STAR WARS - In this game there are increasing Waves of difficulty.
Each wave features 3 rounds (except wave 1). The rounds involve
destroying fireballs and shooting down Tie Fighters patrolling
the Death Star, blasting fireballs and the tops off of Laser Towers
along the surface of the Death Star, and destroying fireballs
while avoiding Catwalks in the Death Star's Equatorial Trench.
In the last round you must also blast the Main Reactor Port on
the floor of the trench with a proton torpedo to destroy the Death
Star completely. You begin with 9 energy shields, and receive
three shields when you advance to the next round. When you lose
all 9 shields, and are hit by a fireball or fly into a Catwalk,
you lose your X-Wing Fighter and the game ends. Very good graphics
and sound effects. Select which wave of the three you wish at
the beginning of the game. One player.
STRIKE IT - Starts with a brief demonstration game. Speedy reflection
and judgment are necessary to hit the ball with your pin pon racket
and reflect to the bricks to get high points. Then you must pay
full attention to the direction and angle of reflection of the
ball. In each scene you have 6 balls (chances), directing your
racket by moving the control stick in right and left directions.
Control the racket to hit the balls and reflect it to bricks and
animals. In the third scene, besides your own six balls there
are still four moving balls hit here and there, you can accept
and reserve them. Points are awarded for hitting a yellow, green,
or blue brick, and for each animal on the brick or each animal
accepted by the racket. The animals can only be hit with a ball
after colored brick has been eliminated. The harder you hit a
ball, the faster it will go. Good graphics and sound effects.
One to two players with variations that allow four players in
alternation.
SUBROC - Use your Standard Controller or Super Action Controller
in this great sea and air battle. Line up the crosshair sights
and fire at the battleships, mines and missiles zooming right
at you! A fleet of hostile forces has assembled around your vessel
that includes flying saucers able to fire missiles. Ships launch
torpedoes. At the lowest altitude your Subroc vessel fires torpedoes
at the cruisers and drones. Raise your sight and unleash missiles
at the flying attackers. Then watch out for the deadly command
plane. The bonus value decreases the longer it takes to eliminate
him. Soon comes twilight and then night. The battle continues.
You receive a bonus Subroc vessel for reaching 20,000 points,
and another at 100,000 points. One or two players select from
four skill levels. Great graphics and sound effects.
SUPER ACTION CONTROLLER TEST - Coleco's in house program for testing all the functions of the Super Action Controller set. Tests include the four finger buttons, the roller for forward and reverse in speed increments, the stick for all directions, and the keypad buttons. This is the only accurate test program for the super action hand controller.
SUPER COBRA - Brush off your ace piloting skills because you're
about to take off on a hair-raising adventure: air surveillance
of enemy territory. This means an 11,000 mile obstacle course
through ever-changing terrain ... over craggy mountain tops, around
tall city buildings, and through long jagged tunnels. The course
is rigged with chopper-stopping weapons like igniting rockets,
heavy ground artillery, flobbynoids, and flying saucers. As soon
as the game begins, the object is to fly your chopper and avoid
the obstacles that border around the chopper's air route, gaining
mileage. Every time you clear 1,000 miles, one block of the gauge
turns red indicating you've entered the next section. Begin with
five choppers. Shoot and drop bombs on the weapons scattered throughout
the course for points. There are six different types of weapons:
ground artillery, straight rockets, flobbynoids, roof bombs, fire
balls and flying saucers. Different weapons become active in certain
sections. Keep an eye on your fuel tank, and hit a fuel tank with
chopper fire to partially replenish your fuel supply. There are
eleven sections of terrain in this obstacle course. When you reach
section 11, swoop down and land on the booty. When you run out
of choppers, start over with five more at the spot you left off
in the journey. Excellent graphics and sound effects. One player.
SUPER CROSS FORCE - The object of the game is to successfully
defend the inner solar system helix and score as many points as
possible. The game begins with the selection of the game options,
of which there are ten game modes and each of these modes has
nine skill levels. Spectrons can be destroyed by enemy fire or
by de-energization, and you begin with four. Each Spectron has
two components: The Base Laser and the Countersync Laser. There
are three ways to deploy this awesome weapon: Parallel, Diagonal,
and Dual-Control. In Parallel, the pair of lasers move in the
same direction. In Diagonal, the pair of lasers move in opposite
directions. And in Dual-Controlled, the pair of Spectron are operated
independently by two players using two joysticks. Each Spectron
has a limited energy and must be refueled periodically from the
Mother ship via an energy Pack dropped by parachute. It must be
intercepted. The attacks come in waves, each more difficult than
the last. Either Spectron component (one at the top and one at
the bottom) can be destroyed by enemy fire. There are four one
and two player options (of which there are two each Parallel and
Diagonal options, and two options for two players where each controls
one of the two components. Excellent graphics and sound effects.
TANK WARS - In Tank Wars you get to maneuver a Tank and fire at
enemy tanks trying to destroy your Radar Base. Walls crumble down
with the impact of tank fire, but walls are your primary form
of defense along with your quickness. Each scene pits 20 enemy
tanks against your five. Points are scored according to the position
of the tank you defeat in relation to your tank. Defeat a tank
next to you and score 1,000 points. Defeat a tank at the farthest
position and you receive 300 points. In between are 500 and 800
point scores. Tanks of different color indicate different level
of attacking speed and frequency. Good graphics and sound effects.
A challenge for anyone. One or Two players and four different
skill levels.
TAPPER, ROOT BEER - Step up to the bar and slide Root Beer Mugs
to your thirsty customers. Move from bar counter to counter (there
are four counters and taps) filling and sliding drinks. Retrieve
empty mugs and pick up tips. But if you're too slow the eager
clientele have been known to eject him from the premises. Sam
can get flustered and fling one too many root beers down the counter
or fail to catch a mug returning for a refill, too. Sam starts
with from four to eight mugs, depending on the skill level chosen.
There are four skill levels for one or two players. Each round
lasts until Sam breaks a mug or the soda jerk is thrown out of
the fountain. A bonus round is played in which Root Beer Hunter
shakes up five of the six root beer cans and jumbles them up.
Sam has to guess which can won't fizz in his face. Excellent graphics
and sound effects, musical interlude during pause.
TARZAN - Colecovision presents from out of the jungle ... Tarzan.
Choose from four different skill levels in a game that is sure
to please you. As Tarzan you swing through the treetops, swim
through crocodile infested waters, and overcome traps in your
quest to free your faithful monkey companion, Nkima, and the Tribe
of Great Apes imprisoned by cruel hunters. First, rescue Nkima
from the hunters' camp. Once freed, Nkima accompanies you on your
mission and alerts you to hidden snakes and treacherous pit traps
with his shrill cry. There are sworn enemies lurking in the vine-festooned
jungle: a gigantic gorilla, sinuous serpents, and killer crocodiles.
Your final challenge is the Temple of the Flaming God in the lost
city of Opar. The sinister Beastmen and the fire-breathing Flaming
Idol of Opar hurls fireballs at those who dare desecrate the temple.
Tarzan can leap, climb, swing, run, swim and punch. Once he reaches
the top of the temple, pressing any keypad will unloose Tarzan's
powerful ape-roar that vanquishes the idol. A red Vitality bar
appears in the top center of each scene that gets smaller as Tarzan
looses strength. You gain vitality when an ape is freed. When
the Vitality Bar disappears, the game is over. One player. Supports
the use of both Standard Controller or Super Action Controller.
Excellent graphics, music and sound effects. Control over Tarzan
is superb.
TELLY TURTLE - Teach Telly Turtle how to draw and in the process
you learn the basics of computer programming. Turtle Graphics
are popular in LOGO Language, and this cartridge version allows
instant loading and loads of fun. Since Logo can be intimidating
and frustrating to children who have not yet developed typing
or spelling skills, Telly Turtle is designed to be a pre-Logo
experience that combines Turtle Graphics with Graphic Symbol Commands.
Children give Telly a series of commands just as they would in
Logo, but those commands are represented pictorially by graphic
symbols on the computer screen. Children use the control stick
to select commands and the side buttons to execute them. The instruction
booklet provides step-by-step lessons to guide children in learning
how to draw and program Telly to do a complete drawing in the
blink of an eye. Children enjoy adding drawing and can add different
sounds to enhance the fun.
THRESHOLD - Earth is under attack and the rest of the fleet is
out. You have five fighters to defend the home planet against
a barrage of enemy ships that seems never-ending. Each squad of
attackers has a dozen or more ships apiece, and there are 24 squads.
You spaceships are equipped with Hyperdrive, making them faster
than any enemy vessel for a brief time. Each squad of attackers
fires missiles that you must dodge to survive. You must watch
your laser indicator to prevent overheating, and fuel is costly
so you must defeat the enemy as quickly as you can. After every
four squads are eliminated, the mother ship will come to refuel
you and points are added to your score for leftover fuel. Score
50,000 points and a destroyed ship will be reassembled for you.
One or two players and four different skill levels. Good graphics
and sound effects.
TIC TAC TOE - A more recent release of the classic game of Tic Tac Toe.
TIME PILOT - A game for both Standard or SuperAction Controllers,
Time Pilot allows you to earn your wings against ruthless enemy
aircraft from the dawn of aviation to the superjet age in four
different time periods. First fly a biplane with hand bombs. Then
face squadrons of swooping monoplanes and bombers. Next eliminate
swarms of helicopters, dodging their heat-seeking missiles. And
finally, battle waves of jet fighters with speed, sharp aim, and
infra-red homing missiles, and the dreaded black jet bomber. Save
the parachutists for extra points.Down the dirigible. Advance
and receive a decoration. Pause feature. One or two players and
four skill levels. Very good graphics and sound effects.
TOMARC THE BARBARIAN - In a mystical land far away in time and
space Tomarc is caught in an adventure of life and death. The
lovely Senta is imprisoned in a magical cage where she is being
attacked by vampire bats. In order to rescue her, Tomarc must
find his sword which is lost in a maze of caverns which are inhabited
by deadly monster rats. You control both Senta as she shoots the
attacking bats and Tomarc as he leaps from cave to cave in search
for the sword and escape from the caves. Tomarc then fights his
way up the Giant Spider's Web to retrieve his sword and save Senta
from the attacking arachnids. Simultaneous game play in two separate
game screens requires you to listen for the sounds of danger.
Begin with eight lives that either Senta or Tomarc can loose.
Very good graphics and sound effects. One Player.
TOURNAMENT TENNIS - Serve, play either forehand or backhand shots,
hit hard or lob the ball. All the Tennis rules are observed. Even
a ball boy runs out to retrieve errant serves. A match is the
best three out of five sets, and a tie-breaker game takes place
when necessary. The game includes a demonstration match to show
all the many features. Full court display of both players. Play
against the computer or another competitor in three skill levels.
Excellent graphics and good sound effects and realism. Pause feature.
TURBO - The game included with the Expansion Module #2 (Driving
Unit with gas pedal). In this popular Sega arcade game, you press
down on a real accelerator foot pedal to speed over city, country
and mountain roads. Twist and spin your steering wheel to swerve
past oil slicks, cars and speeding ambulances. Shift down into
low gear to negotiate dangerous sea-side road curves and icy conditions
on snowy highways. Thrill to a genuine road race! When you crash
you are brought to a screeching stop while other cars race past.
Start up again and run through the gears to get to speed. Pass
thirty cars and your time is reset to 99. You can have unlimited
crashes in skill level 1, and two crashes in skill levels 2 through
4. Earn bonus points for each car you pass in extended play periods,
and more time and crashes when you pass another thirty cars. Excellent
graphics and sound effects.
TUTANKHAM - Inside King Tut's tomb are treasures beyond your wildest
dreams. They can be yours if you dare to take them. But supernatural
creatures roam the chambers of the tomb guarding the treasures
at all costs. Your only defenses against them are your laser gun
and your wits. Pick up treasures and any key you see. Keys unlock
a door to the next burial chamber and the next adventure. In this
game you are Archie the archaeologist and you've got either 8,
5 or 3 lives (depending on the game selected). You are in the
first of four burial chambers inside the tomb. Find the keys,
the secret passageways, and watch the Time Clock that monitors
the amount of ammunition in your gun. If you get in a tight spot
and can't seem to fire your way out, you can activate the flash
bomb, as indicated by the number of lanterns on the screen. When
a creature gets Archie, he is reincarnated somewhere in the maze.
There are 16 levels of difficulty, or 16 stages. Each stage shows
one of four different burial chambers. There are many creatures
that get faster in each successive stage, and many treasures that
can help you. Tutankham can be played by one or two players. The
action is fast and furious. Graphics and sound effects are excellent
in this action adventure.
UP 'N DOWN - You're racing your Baja Bugger over dangerous and
treacherous roads. But your opponents aren't just trying to win
the race, they're trying to make it the last race you run. To
stay alive, jump your Baja Bugger and land on top of your opponents.
Earn points by collecting flags, balloons and other prizes along
the course, but watch out for Toasters, pick-up trucks, flag cars,
tanks wedge cars and other deadly opponents trying to collide
with you. The course has at least two lanes which zig-zag across
the screen and will intersect along the way. Some roads might
lead to maps which let you jump across stretches of broken road
and some roads lead to dead ends. Go up and down hills and steps.
If you jump and land off the road at any point, you lose one of
your five cars. Collect ten flags and advance to the next more
difficult round up to 99 rounds. Use your joystick to go faster,
slower (even reverse), left or right. One or two players choose
from three skill levels. Pause feature. Excellent graphics and
music, sound effects. Fun for all ages.
VENTURE - Winky as climbed deep inside a dungeon laden with incredible
treasures, but guarded by terrible monsters. Equipped with only
bow and arrows, he seeks the treasures as the monsters close in.
Guide him through the dungeon rooms, but don't stop to count your
treasure until you're through. Inside a room Winky and the monsters
are enlarged as the room fills the entire screen. Once you have
exited a room, you may never return, and you select a new room
to explore. Expect the unexpected. Monsters may appear or disappear
at special times. In the Cyclops Room, the cyclopes even "teleport"
from place to place. The farther into the dungeon you venture,
the more points you gain for each treasure or monster. One or
two players can play four different skill levels. Excellent graphics,
music and sound effects.
VICTORY - For use with Coleco's Roller Controller, your planet
has been overrun by an alien force. They've installed radar, rockets
and quark silos. Their deadly ships drop paratroopers to release
the quarks. Fire your lasers to destroy the aliens, and if the
going gets rough, put up your shields or trigger your Doomsday
Device. Spin your Roller Ball to aim your battlestar in any direction
you want to fire or thrust. The right upper Action Button turns
your engines on and off, but watch your fuel. The right lower
Action Button fires at your enemies. The lower left Action Button
activates the Doomsday Device, but you only have four. And the
upper left Action Button activates the shields, protecting you
from enemy fire and collision with the planet surface, too. Skim
the planet's surface or fly deep into space. Your Radar Screen
lets you know when the enemy approaches and where you need to
fly to intercept them. Bomber formations attack. Paratroopers
fall out of the bombers and shuttles, changing into scouts who
roam the planet surface and release super deadly quarks. A quark
never rests until it has chased and eliminated your battlestar
or you destroy it first. Once fuel becomes low you must dive to
a fuel depot and fill up. Finish the round and the next time you
will face additional foes like interceptors and saucers. Reach
35,000 points and receive a bonus battlestar. You start with five.
Pause feature. One or two players and four skill levels. Excellent
graphics and sound effects, music.
VIDEO HUSTLER - The object of the game is to sing all six balls.
A brief demonstration shows how the game is played and aim is
taken. The joystick moves the aiming dot around the side of the
screen, and once the fire button is pressed the cue ball moves
to that point, striking any ball in between. You have three cue
balls. You lose a cue ball if it falls into a pocket or if you
do not sink a ball into the pocket in three tries. A speed meter
controls the speed of the cue ball. Shoot while the speed is either
slow, average or hard, as indicated on the meter. The action of
the pool balls is very realistic. When you sink all six of the
balls, you advance to the next round. The scoring gets higher
as the game progresses. One or two players. Excellent graphics,
good sound effects and music.
WAR GAMES - For use with standard or Super Action Controllers
in One player games, or Roller Controller in Two player games.
You are the commander at NORAD defending the United States against
an enemy attack. You have only minutes to make life or death decisions
as you defend against enemy bombers, subs and missiles. Defend
prime targets (cities and military bases) with the help of the
NORAD defense computer. Move the cross hairs to intercept the
enemy. Pressing keypad buttons changes the display to one of the
six defense sector maps, the U. S. Strategic Map (all sectors),
or weapons control (Satellite or Sub Patrol Defense, scramble
interceptor jets, or aim and fire ABMS). All weapons target the
cross hair position. Hold test drills before waging your first
real War Games campaign. Choose from four different skill levels.
Excellent graphics and sound effects, music.
WAR ROOM - A simulation of the computerized war game scenarios
played out at the highest level of the world superpowers. It is
an extremely graphic and realistic representation of a nuclear
confrontation between the U.S. and Russia which demonstrates why
no responsible government would want to resort to nuclear warfare
in any other than game form. As a player, you have far more responsibility
than finite hand-eye coordination. You also have to maintain production
of goods and services that will enable your country to defend
itself against wave after wave of nuclear attack. Waves of attacking
satellites will first be detected on national radar at the top
of the screen. The lower part of the screen displays a regional
view of the nation as seen from the hunter-killer satellite under
your control. Fire lasers and disintegrate enemy satellites, but
use the laser fuel sparingly. The supplies of laser fuel, machinery,
raw materials and food aboard your satellite are displayed. When
laser fuel runs short, it may be replenished when time permits
and cities that produce the supply are still available and have
food, raw materials and machinery in order to continue production.
Supplies may be transferred back and forth between cities and
satellite. City status may be checked at any time. Spies may disable
a city, and the city must be destroyed. Some destroyed cities
will be rebuilt during the course of the game. You receive one
free city to start, one for every 10,000 points, and four with
every fifth attack wave. A pause feature allows you to stop in
order to plan overall strategy or take a break. A game ends when
all cities have been destroyed. Choose skill levels from 0 to
9. Action is fast and furious. Excellent graphics and good sound
effects.
WING WAR - Countless ages before humans walked the earth, great
flying dragons fought to survive. The uncharted world was filled
with their natural enemies, but the dragons had to go on danger
filled adventures, driven by irresistible primal need. Outside
the safety of their underground den were the crystal elements
of fire, air and water, sources of power and longer life. All
these crystals gathered together created Super crystals with enough
power to win the ultimate prize, the Diamond Treasure. Find and
bring back Dragon eggs to win extra lives. The newly born Dragon
has at least 10 fireballs and enough strength to survive 10 contacts
with its enemies. The Diamond Crystal is located in the treasure
cavern, but first you must find the secret passageway. Once inside,
the Rock Demon must be destroyed on the way in and on the way
out, and it takes six hits. Controlling the dragon is as easy
as flying. Flap too fast and you'll fly too high. Fly in the direction
you move the joystick. The more eggs you bring home, the more
dragon generations there will be (up to 5). You begin with three.
One player. Excellent graphics and sound effects.
WIZMATH - The Wizard of Id's Wizmath is a math game for ages 8
and up, but children four or five can easily play, too. This educational
game teaches mathematics using Spook to move blocks into positions
that form equations. Each block contains numbers or signs to create
a proper equation, e.g., 1 = 1. Once the equation is correct,
the exit door opens and the next round begins. Spook escapes from
the castle dungeon far under ground, but Turnkeys are eager to
lock him up again. The lower floors are easier and as dungeon
cells are explored Spook enters from the left to find many blocks
just lying around. Spook can grab and move a block, or kick it
across the cell. If a Turnkey should enter, Spook must avoid him
while trying to create a proper equation and open the exit door.
An elevator can take Spook up to higher levels where equations
are harder or more advanced, and two or more equations may be
needed to open the exit door. Adults can even find the equations
a challenge. It may be necessary to capture a Turnkey in the blocks.
The lower floors help you understand concepts used in upper floors.
Floors cover the following: Equality, Addition, Subtraction, Multiplication,
Division, Exponentiation, Parentheses, Binary Numbers, Hexadecimal
Numbers, and Boolean Algebra. Once in a cell, a timer counts down
and the quicker you can exit, the more bonus points you will score.
For one or two players. Excellent graphics and sound effects,
music. A great teaching game.
WORD FEUD - Your screen is filled with letters in which a particular
word is hidden twice. You have to find the hidden word and, using
your joystick, position your window over one of the two instances
of the word hidden somewhere in the jumble of letters. Although
only one person on each side can actually control the window,
anyone who can see the screen can participate, and if you have
more than two participants you can split into two teams and all
enjoy the fun. The program has many variations. You can choose
whether the mystery word is given or not; whether you play on
your own, against the computer, or against another person; whether
you have three or four-letter words; and whether you use joysticks
or keyboard controls. It is not enough to quickly find a likely
word match in the maze and move your window over it. You must
also be sure that it is the right word and that means finding
the other copy. First choose the game layout and play action.
Word given option is for younger children. Four letter word option
lets the correct word appear twice and always in the same color.
A Red Herring word will appear as well, and other words will appear
by chance. Three or Four letter word option is tough since lots
of three letter words arise by chance. Play against the Frog and
the Butterfly as they uncover letters. If both copies of the correct
word are uncovered before you find it, the computer wins and you
loose one man. If you select the wrong word, you loose two men.
Get it right and win one man. In two player games, each player
has a window to move for selecting the word, and the race is on.
Lots of fun for all. Good graphics and sound effects.
YOLKS ON YOU - The object of this game is to get all the eggs
and/or baby chicks into the henhouse. The rooster pushes the eggs
and flaps his wings to herd the chicks one at a time to the henhouse.
But, eggs can be broken, hawks can land and steel the chicks,
and a sly fox tries to dig under the fence to eat chicks and eggs.
To make matters worse, gophers dig holes in the yard which you
could accidentally push the eggs or chicks into, and snakes slither
about at times to eat the eggs and chicks. The rooster does his
best to scare the fox away, flapping his wings and moving toward
him, but he has very few defenses and must be fast to score the
most points. A timer counts down, too, and makes him fly away
from time to time. When all the chicks are rounded up, the game
is over. Good graphics and sound effects. One or two players in
four skill levels.
ZAXXON - A stunning 3-D space game that takes you across alien
asteroid fortresses. The evil robot Zaxxon and its fierce armies
have conquered a once-free asteroid belt, and your mission is
to stop them before they enslave the galaxy. As you approach the
asteroids, pass the barrier wall and then dive your fighter low
over the enemy surface, you must evade enemy fire from turrets,
robots and base missiles as you search for the Robot Warrior.
Fly too high and a missile homes in on your fighter. Once you
successfully cross one asteroid fortress, you must fly through
space to another. Avoid the enemy squadron that combs the galaxy
in search of your fighter. Return their fire as you search the
next asteroid for Zaxxon. Keep an eye on your fuel supply and
replenish it by eliminating the fuel tanks on the first asteroid.
A bonus fighter is awarded for reaching 10,000 points. Just like
the arcade version, Zaxxon has great graphics and sound effects.
One or two players choose from four skill levels.
ZENJI - Connect all maze elements, creating an unbroken, green
path to the pulsating source. Spin the track to connect other
tracks. Avoid flames and sparks, and carefully watch the time.
Points are awarded whenever complete connection (Zenji) is achieved.
The less time you've taken, the more points you'll receive. Touch
a numbered square and receive a bonus of 100 points times the
number. Also, a bonus life will be awarded with every other increase
of 10,000 points. You begin with on-screen instructions and a
demonstration. Press the keypad for one or two players and four
skill levels. Start with five lives. At the end of the game enter
your initials beside your score. Good graphics, music and sound
effects.
NOTE: Pictures above may not always acurately represent the actual available game cartridges for sale. Some pictures above may be of the box and others the cartridges or labels that have appeared on the cartridge of that title.